Congrats on the win!
samlarsonstudio
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Thank you so much for checking it out! We worked hard on it and I wasn't sure if I would be able to get all of the graphics ready in time, we were cutting it close! Dude, I am so glad you commented, there are over 100 entries to play and I am so glad I had the chance to check your game out, it is absolutely stunning! Incredible work! It was buggy for me, but still, I am glad I got to play it!
I am trying to figure out how to review and rate this one... It's a tough one for me to know how to rate because I could not figure out the controls or how to cheat to make the dealer win. Here's where I am at tho based on my experience!
This game is gorgeous. The mechanics, the pixel art, the animation, the way the cards move as you flip them, you did an incredible job making the most simple details shine in a way that helps the game, while not overdoing it, relying on white space (green space I guess) to give the details space to breathe. Well done, excellent work!
The music is great for this, I think you could've found some other tracks that fit a little better, but it did not take away from the overall enjoyment of the game. I think also adding some of the record distortion sound effects in there, something to make it feel like it was played on a record player could have added to the game. This does not take away from the gameplay, I just think you could push that more if you wanted to!
The idea to this is so good! I love the concept of playing as a dealer at Casino, that is such a great idea! I had a really hard time figuring out the controls. I really don't understand how to cheat and how to make the game work, but I love the concept to it. Keep fleshing it out, please let me know when the next version is out, I would love to try it again when it moves forward! Or, let me know what I was doing wrong in the game so I can try it again and figure out how to play properly haha overall, I was blown away by what you created based off of my experience, even tho I couldn't get the game to fully work. Incredible job guys!
Solid work, the idea is really fun and unique! I thought the hammer was a funny mechanic for destroying everything! I would have liked it if the house was bigger and if there were more unique ways to destroy stuff. It's a neat idea, I would've liked to see it pushed further! Still, solid work, and I love your ghost character design!
Thank you so much! I 100% agree about Hard mode haha I need to go in and try to beat all the levels and record it, I'll keep you posted if I get the chance to do that. Thank you so much for the feedback! I agree, the sound made me laugh too, I wasn't the programmer of the game so I only saw the final version near completion. I found the laugh sound effect, but didn't know if it would make it into the game and was happy that it made it in and that it worked!
I would love to add more Zombles and more enemies to this, I think there's a lot of potential to add more to it, I was hoping we could get at least one more of each before submission, but the deadline got us! If we update it, I would love to get your feedback again in the future, thank you again for playing!
I was very entertained by this. The weird Zelda inspo, the goofy dialogue, trying to figure out the puzzle elements, it was a very odd and entertaining experience. There were a couple levels that took a few tries and felt random with where the "hero" would go which made it harder to plan, and on the first dungeon based level I had a hard time getting the trap to stop the hero, it felt like he kept walking over it and that was weird. Altogether an odd and enjoyable game. Solid work!
This needs more to it. You have a decent foundation, the movement works, the enemies are satisfying to shoot, but the gameplay just isn't there yet. Keep working at it! I would love to keep an eye out for more of your games, I want to see more of what you come up with, this one just needs more work but I can tell you are working at it which is awesome!
Dude. This is absolutely excellent. I think the mechanics are all incredibly interesting and that you could expand so much on this idea. I think the balance is really well done, I didn't mind the enemies coming from random spots because that gave "Speed" more value as an asset. I would have preferred if the minions had a health bar instead of wasting a card to get a health bar. There is so much potential to add more enemies, more heroes, enemy and hero weaknesses (druid strong against bats and wasps, weak against zombies, necromancer strong against zombies and vampires), the pacing was neat, this has replay value and kept me engaged. Solid work!
That's good to know too. I'll try another browser and see if that's what is effecting it on my end.
Dude. It was very tough haha! I almost gave up a couple of times after losing level 2, but I kept working at it and got through it! I think what would have helped too is having a section after every level showing a castle map, to show which part of the castle the princess is in. That way after losing on level 3, I would say "okay, I was almost there, let me try again!" Let me know if that makes sense!
My review may not be as helpful. Based on the comments, nobody else had the same issues I had. This game idea is brilliant, and such a fun concept. The idea of a platform game where you control the platforms is so good! I love what you put together, the character, the designs, animations, levels all unify excellently!
That being said. I fought with the controls the entire time. I don't think I can rate this game because it may have been my computer glitching, or me being stupid with the controls, I'm not sure. I could not get the character to stop moving when I wanted him to stop, or go when I wanted him to go, I could not get the platforms to operate when I wanted them to. What would have helped a ton is changing the color of the platforms when you clicked them, just making them a lighter color or lightly flashing, something so that I would know that it worked when I clicked them. If I click a left & right platform, and nothing is moving because my up & down platform is still selected, I have no idea whether I have selected the next platform or not, if that makes any sense. I ended up fighting the controls instead of being able to enjoy the game and I think what you have here is really good, and if you do something to indicate what is selected and you make it more clear how to stop and start the character, it will improve the game. I would click desperately to get the character to stop moving as he slowly jumped off a platform into the spikes and it was disheartening to see him only stop moving once he was off the platform.
Just a heads up, when I played this in small screen it didn't show the whole screen and when I played it in full screen it was oddly placed in the top left. We had some similar issues with our game, I'm not sure why that is, but wanted to let you know so you could check into it.
The game was fun and frustrating! Level 1, I got wrecked the first couple of times! I kept working at it tho and was finally able to get through it. There was a super annoying glitch where the red enemies would still hit me after being killed and disappearing off the screen. As I transitioned to the next level, if I wasn't far enough away from where I killed them, I took 1 damage which was less than ideal. The gameplay mechanic was really weird and entertaining. I loved the artwork and the time you put into every room, the dragon, the cutscenes, excellent work! I provided the art and animations on March of the Zombles, I know how much time you put into this, excellent work! The style is so good! I think you should've added the training ground at the beginning of the game to give a chance to adjust to the mechanics, that training ground was very entertaining. Solid work, I was frustrated by a lot of it, but I made it through!
That makes sense and is fair, the reason the teleporting felt awkward to me is because you teleport somewhere else when you transform from the lightning guy to the regular guy, but when you transform from the regular guy to the lightning guy, you don't. But, that's fair! Dude, you did an excellent job, solid work, always fun to see what you come up with!
Excellent work! Very fun little game! I loved the style, the graphics, the mechanics were interesting! I don't know if this was a glitch or not, but when I changed back to normal form, I teleported in front of the generator. I also wish there was something to show how quickly I could dash again, and the hit boxes all felt like they were a little off. Still, excellent game overall, solid work! Enjoyed checking it out, keep killing it!
I did much better that round haha! I felt like I got to a certain point and the gameplay got too repetitive, but dude, the bombs and health add a lot to the game! I think you could keep adding to this and just see where it goes if you want to turn it into a full lil arcade game. Adding random weapon drops, more enemy variety, bosses, you could turn this into a fun mini Arcade style Pico 8 Vampire Survivors. Once again, well done, I enjoyed the updates haha!
Level 1: oh, this isn't bad! I figured this out!
Level 6: THIS IS BAD, THIS IS VERY VERY BAD!!
Excellent work haha that was very fun to try out. I would have loved to see an indication of health on the enemies when they got stronger, the 1 hit turning into 2 hits caught me off guard! I haven't made anything with the Pico 8, I just learned about it, what you made was a lot of fun and incredibly stressful by the end! Solid work, keep it up!
Dude, 100%! You're team did an absolutely incredible job, tell Marcos that he is a legend! Look forward to seeing more of what you and your team create!
Thank you so much! Oh man, it was a rough weekend haha, thank you. Friday night we came up with a solid gameplan, Saturday I got incredibly sick and couldn't do anything, and Sunday I really had to push to get everything done in time. It was a rough weekend but I got through it! Keep me posted on your work, again, I look forward to seeing what else you come up with!
Thank you so much!! That's interesting to hear, I really appreciate the feedback! Yeah, a lot of people said the spikes need to be more visible, we'll need to go back in and fix that. And dude, no worries, I really appreciate you taking the time to give a critique, that's how we will get better in the future, thank you!
It was a rough weekend haha, thank you so much! I will try to let you know if/when we come up with more levels, hopefully we can get you to playtest them! We have a couple projects to prioritize right now, so it may take some time before we come back to this one, thank you so much again for playing and for leaving such an awesome review!








