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(2 edits)

Fun bag-building game! Really like this fusion between Luck be a Landlord-type item/synergy designs + core loop, with a little balatro-inspired shop, and the Quacks of Quedlinburg / Living Forest type of push your luck bag-building gameplay. (Always a sort of delightful dynamic.)

 Although I do feel like the fact that you can very very easily get to a place where your capacity exceeds your items' values. So that specific tension gets resolved by the mid-game, and then you barely have to ever think about it, so that's slightly unfortunate.

Well-executed and a joy to play, although it lacks an end-point and it has some first-order optimal strategies that runs will very likely gravitate towards. (Juicebox/Monocles exponential scaling with some other things like Cats + Scarecrows or Vampires to eat the scaled-up value then serve as monocle targets.) 

So for me it very much lacks replayability right now, but with tighter balancing/content design and a bit more flesh around the bones, I'd pay money for this.