Opened World: Fragility

Hyper Light Drifter seems to say that if we can’t come to terms with and find peace with the certainty of death, then we can at least acknowledge its presence. The game’s incredible difficulty means that death will become familiar to players, contributing to what Boen Wang perceptively describes as a tone of “melancholy resignation.” The drifter’s brisk … Continue reading Opened World: Fragility

Opened World: Death with Dignity

The Awesome Adventures of Captain Spirit, a short prelude to Life is Strange’s sequel, follows the same strategy of centralizing pensive, acoustic indie tracks to aid in our processing of complex character emotions and to create spaces for characters to reflect themselves. In particular, the game takes Sufjan Stevens’s “Death with Dignity” as its primary musical … Continue reading Opened World: Death with Dignity

Opened World: Kentucky Route Zero Act III

In an interview with scriptwriter Jake Elliott on the dialogue mechanics of the game, Alex Wiltshire differentiates Kentucky Route Zero from other classic adventure games like those of LucasArts, in which dialogue options typically double back on themselves so that players can explore all possible options. And unlike the world-altering choices of BioWare titles, Kentucky Route Zero avoids foreclosing “good” or … Continue reading Opened World: Kentucky Route Zero Act III

The Scenographic South

Scenography builds mood and meaning into the theatrical production via choices in stage design that accentuates human performance above all else. This emphasis on performance through scenography informs the architectural spaces of Cardboard Computer’s episodic game Kentucky Route Zero too. Point-and-click adventure games like it often mimic the perspective of the theatergoer viewing a proscenium. They … Continue reading The Scenographic South

2017 in Games: Words on A Road that May Lead Nowhere, The Norwood Suite, & Something Something Soup Something

Excerpt on A Road that May Lead Nowhere Ian MacLarty’s A Road that May Lead Nowhere is a driving game that borrows from a legacy of walker games such as the similarly low-polygon, pastel-colored Proteus. The game features no objective other than to drive down an endless road without destination or other vehicles. As such, the game compels players … Continue reading 2017 in Games: Words on A Road that May Lead Nowhere, The Norwood Suite, & Something Something Soup Something

Opened World: Kentucky Route Zero Act I

While the world economy accelerates and adapts to the 24/7 demands of global capitalism, these small rural towns remain inflexible, clinging to the desperate, state-sponsored myth of coal jobs returning even as employment opportunities evaporate with automation, outsourcing, and renewable energy sources. The permanent residents of Kentucky Route Zero are few, but Elkhorn Mine stubbornly stays rooted in … Continue reading Opened World: Kentucky Route Zero Act I