Opened World: Exploitation by Design
By randomizing the selection of available upgrades, Payback radically alters the structure of a Need for Speed game by compelling players to dutifully check tune-up shops to browse the latest supply of speed cards as stock is refreshed every ten minutes (originally a whopping thirty minutes before criticism). In previous games, players typically upgrade their vehicles intermittently, usually at the moment … Continue reading Opened World: Exploitation by Design