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Category Archives: Diary
Mistakes When Creating an MMORPG
6 years ago, I started working on Tangaria — a multiplayer roguelike. And right away, I fell into a trap. After spending thousands of hours playing games like Ultima Online and WoW, I rushed to create a huge, sprawling world. … Continue reading
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What I’m Playing: March 2025
I’ve decided to try doing a digest of the games I’m currently playing. I’ll probably get bored and drop it later. But maybe not. I don’t know 🙂 Perhaps I should start taking this more seriously—after all, games are a … Continue reading
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Divinity: Original Sin PREVIEW
I’ve played a bit of Divinity: Original Sin. I liked how the dialogues between the characters are written—how they argue, each with their own position. But… I’m not a fan of the sheer number of barrels, chests, and boxes you … Continue reading
Scratchy pixel
As you get older, you mostly find yourself launching the games you played as a kid. Launching being the key word. You fire it up, click around for a couple of minutes—well, maybe 10 at most—and then quit. There’s not … Continue reading
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The first book on gamedev
I found a book called Game Development Essentials: An Introduction at a book-sharing station. Despite being 20 years old, it turned out to be quite decent in parts. I picked up a few interesting ideas. From what I understand, the … Continue reading
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Serflings – best port of “Settlers 1”
Hallelujah! The best port of the original Settlers has been found: Serflings The original Settlers, in my opinion, is the coziest of all RTS (real-time strategy) games. It’s a world where every house, every path, every tree is created with … Continue reading
tangar.info became igroglaz.com
Hooray, comrades! The migration is complete. Redirects have been set up. Here’s what’s new: I’m actively working on idlemir.com I played as a barbarian in the new season of Diablo 4. It was fun, but after a week I had … Continue reading
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Optimizing my websites
Considering that many things in the world are changing (and not always for the better) – I have to optimize a few things. Specifically, this site will move to the domain igroglaz.com after some time – the .info domain is … Continue reading
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Unveiling Sanctuary: The Core Idea of Diablo
I’ve talked about this on my streams. But it’s probably worth mentioning here as well, as it’s not too obvious. In the first two parts of Diablo, the storyline and lore were quite straightforward and clear: Diablo (Mephisto/Baal) – bad; … Continue reading
Cheap endorphins in online games
I’ve created an interesting video on how to play games correctly. Comments from the bearish editorial: The concept of “cheap endorphins” – getting quick and easy pleasure without significant effort. In MMORPGs, where players constantly feel satisfaction from easy-to-access achievements … Continue reading
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Don’t drink wine in one gulp
Wrote the last preview in a hurry. Got Diablo 4 for a 3-day trial and scratched the surface… Survivor’s error out of mind. Such games should be savored slowly. Now I’ve bought D4 with a 50% discount and I’m chilling … Continue reading
MMORPG: then and now
From the notes of someone who experienced Ultima Online in 1999 Today MMORPGs are reduced to farming… How it used to be: The game was a magical, unexplored, unknown adventure. You didn’t know what to expect from today’s “stroll.” Now … Continue reading
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Throrn in Dead Mines (WoW adventure story)
I’ve found on my hard-drive stories about my father’s adventures in WoW. Most of them in Russian (to check them – click on the RU flag in menu), but also there is this one in English: This story happened 2008, … Continue reading
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Might and Magic VI – legendary RPG
I still remember my 1st time in M&M6.. I came as a little boy to my step-father friend as a guest (made a visit) and he had MM6 installed. I’ve created my party and walked around New Scorpigal fearing every … Continue reading
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