another gametest from alpha

It's called "Project Gorgon" and I really like (most of) what they've done with it so far.  You get points for dying in this game, better ones for dying in new and different ways.  It actually will lead a person to eventually learn Necromancy!  Other skills are tree-ed like that too, with one ability leading to another.  Oddly enough, cooking is NOT one of these but if you cook fish, it raises your fishing level.  Gardening and foraging are skills to develop, though the current gardening mechanic is very painful and tedius rather than relaxing.  I've heard cheesemaking is worse; haven't tried that one yet.

They're also trying for a non-level game.  So when my little Rakshasa Vibbit accidentally switched the numbers and got a teleport all the way out to the desert - by freakish irony, it was where the Rakshasa live - she could still quest a bit there, and hang out with this or that NPC. 

Yeah, the "hanging out" thing is pretty nice.  You can pick an NPC you want favor with, and they'll hang out with you while you're logged off:  generally you either learn a skill from them after this, or you just gain favor which will lead to you getting better vendor prices with them or training (different from an automatic skill).  Unfortunately you can't hang out with every NPC (I have an evil elf named Birchin who'd love to hang with this mushroom-obsessed guy, and I know Vibbit would like to hang at the inn in Serbule to get more cooking xp, or the gardener for gardening xp)

I remember really liking testing Starbound with the Lobster back when, and now that we're doing this one yeah same thing:).  And it's one more way I can be helpful to others!