Dummies

If you’ve been reading some of my old posts you probably know my biggest source of inspiration since the very beginning is Red Steel 2: the sword/gun gameplay or the family of enemies (armored, gunner, heavy) are quite based on what Ubisoft did on RS2. Here I’m adding dummies, just like in RS2 again, for…

Tutorials

When starting the game for the first time, the player will start with the tutorial. It will be the first thing to complete even before reaching the title screen. This tutorial will teach the player how to do the main actions: Move Use the sword Use the gun Dash Here is a first version :…

Debugging an Android app

Hey there, I’ve been debugging my Unity app using “popups” the whole time… Truth is I was too lazy to look for an other solution. Last week I integrated OpenIAB (pluggin for app purchase) and my app crashed again and again at launch. After some “google-ing” I figured out, actually, I could get a debug…

MediaPlayer class

I checked some things about the submission process lately, and I discovered the way I played musics would just help me to fail the certification… I used to play music that way (not my actual code, it’s just an example) : SoundEffect soundEffect = content.Load<SoundEffect>(“Sounds/mySong”); SoundEffectInstance songInstance = soundEffect.CreateInstance(); songInstance.IsLooped = true; songInstance.Play(); Well, it…

Color Picker

I added a color picker to every editable color field (for object, animation, or configs). Here is the example in the “Ground Editor” : By the way, it’s in this editor I put colmaps on static objects (the green dots and lines form the colmap). You may find the color picker tutorial I used here…