A generic, standardized system of running challenges in any tabletop roleplaying game. It is based on the x-in-6 system from classic fantasy roleplaying games of the ‘70s and ‘80s. It is designed to be plug-and-play: drop it into your system of choice whenever you need or want to. It is self-contained and relies purely on six-sided dice.
A guide to creating a hex map and stocking hex maps for your fantasy TTRPG campaign world.
Powers are factions. In addition to their resources, their size and influence are reflected in the amount of favor they can bestow upon Characters. Earning Favor Characters complete Deeds to earn Favor with Powers. This adds to their renown (ie. level). Earning Favor may also unlock rights and privileges with that Power. Some Powers may […]
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Experience helps you level up but it isn’t and shouldn’t be the only reward for the doing of great things that characters do in a campaign. Looking beyond gear— devices that make numbers go up and render characters more puissant practically— there are other achievements for characters to chase and receive for their deeds. What’s […]
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A short follow-up to my earlier potpourri of 1d6 tables because I yet again need to meet some blogging obligations and finish the month strong! In this installment, we'll roll up some bonds and some alternate methods of gaining experience. Let's get some bonding time Ages ago, particularly in internet time, I put out this […]
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