FiveEvil Supplements

The standalone FiveEvil core book contains five ready to play horror adventures. But we’re also releasing a steady stream of additional content.

THESEUS PROTOCOL

The first PDF scenario for FiveEvil, Theseus Protocol by the mighty Gar Hanrahan (Moria, The Dracula Dossier, Eyes of the Stone Thief) starts off as an ‘alien monsters have infested your spaceship’ bug hunt, which is second only to the dungeon as familiar territory for a roleplaying game.

However, instead of a unified team or crew, the characters are a mismatched bunch of recently defrosted colonists; their skills and specialities are not especially suited to dealing with alien horrors.

Then the tone shifts, moving from mere survival in the face of alien horrors to something colder and more cosmic.

Ultimately, it’s about being cut off and adrift in a vast and uncaring universe. Fun!

Glasshouse

The second PDF scenario for FiveEvil!

It’s the early 90s, and while London is booming, you’re struggling. But good news. You’ve got a job which will save your family-run asbestos removal company. Its a rapid turnaround government contract under the streets of London. What could possibly wrong? Oh no everything.

Written by Senior Lecturer in Cold War Studies, Malcolm Craig, illustrated by Jon Hodgson and Scott Purdy, with system support from FiveEvil creator Morgan Davie.

Glasshouse is a 27 page, bookmarked PDF with 5 pre-generated characters.

Netherworlds – coming soon

Down into the basement to confront the nightmare man…
Creeping into the sewers to face the laughing killer…
Sneaking into the carnival to find the missing girl …

It’s the moment of supreme dread: when you muster your courage and step into the horror’s ultimate domain: the netherworld. A place of enormous danger and continual threat, where you will be pushed to the limit and never able to lower your guard.

Can you survive? Can you conquer what waits here for you?

This book shows you how to bring netherworlds into your FiveEvil games. Learn how to design netherworlds that can give your players nightmares, and find out how to run them for maximum terror.

Don’t let the realms of horror you imagine turn into tedious dungeon adventures at the table. Use these techniques to harness the full terrifying power of netherworlds, and lead your players places they will never forget.


Contents:
• Why netherworlds are special. A discussion of how to make exploration
scenarios work well for the horror genre.
•  Complete guide to netherworld design. A fully detailed step-by-step guide to
designing a netherworld, from a scary basement to an entire country overrun by
horror. Develop its purpose and identify denizens, special qualities, and random
encounters.
• Exploration round by round. A procedure to follow that handles everything you
need to manage when your characters venture into a netherworld.

• Ready-to-use netherworlds. Discover a twisting sewer, a ruined space
colony, a city under the spell of nightmare, and more horrific environments. Each
netherworld is fully described using the rules in this book, and comes with
extensive advice on how to build your own scenario around it and which horror
suits the netherworld as the ultimate threat.
• Campaign scenario “A Lament”. A short campaign in duet mode, or easily
adapted for a group. Your Dad married someone you’ve never met, and moved to
a town you’ve never heard of, and then you found out he’s really sick. That’ why
you’re here, in this weird town in the mountains, trying to work out what’s what.
First, you’ll make sure he’s okay; and then the real work starts. This place has
secrets, and you aren’t going to leave without finding out what they are.

FiveEvil: Netherworlds is written by Morgan Davie, illustrated by Scot Purdy and Jon Hodgson and will be available in softcover print and PDF. We’ll have more information about the release date soon.