About the challenge

Welcome to HackVortex's Codestorm 5! This time, we're focusing on health and wellness. Your mission is to create a tool that promotes physical, mental, or social well-being in an educational and impactful way. The tool can take any form, from fitness-tracking web apps and mindfulness mobile apps to interactive games and wellness content platforms. The key is that it must be health-focused and suitable for all ages.

Themes to Consider:

- Physical Health: Tools that encourage exercise, proper nutrition, or understanding the body through engaging methods.

- Mental Health and Mindfulness: Innovative ways to introduce stress management, meditation, and mental well-being.

- Healthy Habits: Platforms or games that teach the importance of daily habits, such as sleep routines, hydration, and more.

- Social Well-being and Self-care: Tools that promote positive social connections, self-care routines, and emotional intelligence.

We encourage creativity and innovation. Think outside the box to create something that makes health and wellness learning fun, effective, and accessible to everyone.

 

Get started

To participate, register on DevPost and follow these simple steps:

1. Join Our Discord Server: Connect with fellow participants, find teammates, and get all the latest updates about the hackathon on our Discord Server.

*Also check out our website for additional information: HackVortex.

2. Form a Team: Collaborate with others or work solo to brainstorm and develop your project.

3. Plan Your Project: Outline your idea, set milestones, and start building your educational tool.

Requirements

What to Build and Submit

Your challenge is to create an educational tool that enhances learning in a unique and engaging way. Your project can cover a wide range of topics and can be in any form, such as:

Interactive Web Apps: Platforms that allow users to engage with content dynamically.

Mobile Apps: Educational tools that are accessible on the go.

Games: Fun and interactive games that teach various subjects.

Content Platforms: Websites or apps that provide educational resources or tutorials.

 

To ensure a smooth and fair evaluation process, please adhere to the following submission requirements:

Accessible Link to the Project: Provide a clear and accessible link to your project. This could be a live web app, a demo video, or a legitimate downloadable file. Ensure that the link is easy to access and not hosted on suspicious or unreliable platforms.

Source Code Access: Include access to the source code behind your project. This can be done via a public repository on platforms like GitHub or GitLab. Ensure the repository is well-documented and organized for easy review by judges.

Project Description: Submit a comprehensive description of your project. Explain the educational purpose, how it works, and what makes it innovative. Include any relevant screenshots or diagrams that help illustrate your tool.

Installation Instructions: If your project requires installation, include detailed instructions on how to set it up. Ensure these instructions are clear and easy to follow, allowing judges and users to experience your project without issues.

Team Information: List all team members who contributed to the project. Include brief bios and the roles each member played in the development process.

Demo Video (Optional): Provide a short demo video (1-3 minutes) showcasing your project in action. This can highlight the main features and demonstrate how it achieves its educational goals.

 

**Popular Examples to Inspire You:

Quizlet: A versatile study tool that offers flashcards, games, and quizzes to help students learn various subjects.

PhET Interactive Simulations: Provides free interactive math and science simulations to help students understand complex concepts.

Duolingo: A language learning app that uses gamification to make learning new languages fun and effective.

Hackathon Sponsors

Prizes

7 non-cash prizes
Free Gift Basket for first 150 participants
150 winners

The first 150 participants who register will receive the gift basket.

Grand Gift Basket
1,000 winners

The first 1000 participants receive a free prize from this gift basket.

1st Place
1 winner

2 year VIP Membership from CodeCrafters

1-year subscriptions for NordVPN, NordPass, NordProtect and Incogni (up to 6 individuals)

1 GB of free data for Saily (up to 6 individuals)

3-month access and €200 credit for nexos.ai

2nd Place
1 winner

1 year VIP Membership from CodeCrafters

20 XYZ Domains

$25 AOPS giftcard

3rd Place
1 winner

6 month VIP Membership from CodeCrafters

15 XYZ Domains

$25 AOPS giftcard

4th Place
1 winner

10 XYZ Domains

$25 AOPS giftcard

5th Place
1 winner

5 XYZ Domains

$25 AOPS giftcard

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Mahendran Chinnaiah
Healthcare Architect @ CVS Health

Srinivasa Atta

Srinivasa Atta
Staff Solutions Architect @ Google

Sharique Ali

Sharique Ali
Enterprise Solutions Architect

Ashwini Joshi

Ashwini Joshi
Machine Learning Engineer @ Warner Bros. Discovery

Akanksha Maurya

Akanksha Maurya
Staff Software Engineer/Manager @ Google DeepMind

Karthik Ramamurthy

Karthik Ramamurthy
Engineering Manager @ Mercury Financial

Umair Nadeem
AI Infra & Security Engineer @ Meta

Roline Stapny Saldanha

Roline Stapny Saldanha
Software Development Engineer @ Amazon

Kacper Michalik
Software Engineer @ Screen Studio

Jyoti Shah

Jyoti Shah
Director @ ADP Technologies

Judging Criteria

  • Originality
    The uniqueness and novelty of the idea or concept behind the project.
  • Innovation
    The degree of originality and creativity in the implementation of the idea.
  • User Experience
    The thoughtful design and usability of the project, considering the end user's experience.
  • Functionality
    The extent to which the project meets its intended purpose and functions without major issues.
  • Readability
    How well the code is organized, documented, and follows basic best practices for readability.
  • Bonuses
    Overall Impression: Considering any unique or unexpected elements that enhance the experience. Beginner-Friendly Elements (accessibility): A bonus score for including features or documentation that make the project accessible/understandable

Questions? Email the hackathon manager

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