Logistics:

24-hour coding sprint takes place from 10:00am (EST) Saturday March 8th - 10:00am (EST) Sunday March 9th.

You and your team (each submission can have a maximum of 4 team members) will be told a theme and you will work together to design, build and demonstrate a creative computing project to our panel of judges

Example projects will be demonstrated during the opening ceremony for further explanation of what we are looking for (it’s okay to be a beginner!)

This is a hybrid event taking place on Queen’s campus (Jeffrey Hall Room 156) and virtually through Microsoft Teams. If you wish to attend in-person, you must indicate so in the hackHer application form.

We will have an accessible Quiet Room for hackers who need more quiet to focus, or anyone who needs to step away for a break from activities. This will be across the hall in Jeffrey Hall rm 115

Saturday:

Events will take place online and in Jeffery Hall room 156. 

9:00 am  Opening Ceremonies
10:00 am  Coding begins
1:00 pm Women in Tech Panel
3:00 pm  Intermap Demo
6:00 pm Dinner and De-Stressor Games

@8:00 pm Jeffery Hall will close but the Caslab (Goodwin hall 248) is open all night to use as a workspace.

Sunday:

Closing ceremonies will be held in the Rose Innovation Center in Mitchell Hall

10:00 am Project Submission Deadline
12:30 pm Closing Ceremonies

Requirements

Each team must submit their demo video and zipped project files by Sunday, March 9th at 10:00am EST.

The panel of judges will use their expertise and category criteria to judge your projects! Judging will run from 10:00am to 12:00pm on Sunday. The results will be shared at the closing ceremony.

Submission Requirements:

Video: Link a YouTube video demo, with a time limit of 2 minutes. Judges will stop watching after this limit has been reached.

Code: Link the public repository where your code is held.

Other: Please include a short description of your project.

Submission Limit: Each team may only submit one project.

Hackathon Sponsors

Prizes

7 non-cash prizes
Best Beginner Hack
1 winner

Best beginner project for first-time hackers with little to no experience working on a large-scale project.

Best Accessibility Hack
1 winner

Best project that facilitates or promotes accessibility for individuals or on campus.

Best Education Hack
1 winner

Best project that creates an impactful educational experience for users and contributes to enhancing educational journeys.

Best Community Hack
1 winner

Best project that creates a positive impact for vulnerable communities, such as underrepresented minorities.

Best Sustainability Hack
1 winner

Best project that helps the environment, promotes sustainability, or advocates solutions for climate change.

Most Innovative Communication Tool
1 winner

Best project that facilitates and innovates communication for students or community members on campus. This category is in collaboration with Ericsson Telecommunications, and the winning team will have the opportunity to connect professionally and coffee chat with an Executive at Ericsson.

Most Creative Use of Unity
1 winner

Best project that finds a creative use of the technology Unity to solve a real-world problem. This category is in collaboration with Unity, and the winning team will have the opportunity to connect professionally and coffee chat with a Senior at Unity.

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Dr. Wendy Powely

Dr. Wendy Powely
Associate Professor @ Queen’s University

Dr. Erin Meger

Dr. Erin Meger
Associate Professor @ Queen’s University

Dr. Ting Hu

Dr. Ting Hu
Associate Professor @ Queen’s University

Huizi Hao

Huizi Hao
PhD student @ Queen’s University

Bradston Henry

Bradston Henry
Senior Advocate - Education @ Unity

Judging Criteria

  • Best Beginner Hack
    Best beginner project for first-time hackers with little to no experience working on a large-scale project.
  • Best Accessibility Hack
    Best project that facilitates or promotes accessibility for individuals or on campus.
  • Best Education Hack
    Best project that creates an impactful educational experience for users and contributes to enhancing educational journeys.
  • Best Community Hack
    Best project that creates a positive impact for vulnerable communities, such as underrepresented minorities.
  • Best Sustainability Hack
    Best project that helps the environment, promotes sustainability, or advocates solutions for climate change.
  • Most Innovative Communication Tool
    Best project that facilitates and innovates communication for students or community members on campus.
  • Most Creative Use of Unity
    Best project that finds a creative use of the technology Unity to solve a real-world problem.

Questions? Email the hackathon manager

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