HackDelft is the first hackathon organized by TU Delft's W.I.S.V 'Christiaan Huygens'. On May 13th and 14th, join 100 other students interested in math, computer science or design for 24 hours of learning, building, and having fun. This year's theme is #trendhacking, and we're excited to work with our four premium partners to provide HackDelft-exclusive tools and data for you to hack with this year!

Quick links:

 

 

Requirements

Please submit the main GitHub repository of your project - make sure it includes a short overview of your project in the repo's README.md!

Hackathon Sponsors

Prizes

$1,490 in prizes
Overall First Place: Grand Prize
1 winner

The HackDelft grand prize!

Overall Second Place
1 winner

Overall Third Place
1 winner

Case Prize: KPMG
1 winner

The project that best solves KPMG's case: Security and IoT.

Case Prize: Optiver
1 winner

The project that best solves Optiver's case: Finding Value in Trading Data

Case Prize: Aegon
1 winner

The project that best solves Aegon's case: Protecting your privacy

Case Prize: de Volksbank
1 winner

The project that best solves de Volkbank's case: It’s all in the balance

#HackHarassment
1 winner

Use your tech skills for good and hack online harassment! Build a software solution that can help reduce the frequency and/or severity of online harassment. Members of the winning team receive Hack Harassment Battery Packs!

Amazon Web Services - Best Use of AWS
1 winner

$30 Amazon Gift Card

Best Domain Name from Domain.com
1 winner

Domain.com Swag Bags

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Cynthia Liem

Cynthia Liem
Delft University of Technology

Alexandru Iosup

Alexandru Iosup
Vrije Universiteit Amsterdam

Dennis van Ham

Dennis van Ham
KPMG

Dennis S. Martens

Dennis S. Martens
Optiver

Wouter van den Harg

Wouter van den Harg
Aegon

Jacob de Rotte

Jacob de Rotte
de Volksbank

Judging Criteria

  • Innovation
    Innovation in the topic and/or combination of existing approaches and/or new approach and/or pragmatism of the approach.
  • Learning
    Learning progress made by the team members in terms of technologies, methods, process and/or engineering.
  • Societal Impact
    Insight into ethical and/or practical implications of the work.
  • Pitch
    Quality and convincingness of the pitch.
  • Demo
    Quality of the demo.

Questions? Email the hackathon manager

Tell your friends

Hackathon sponsors

Premium Partners
Supporting Partners

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