hackathon x is a cooperation between Hack & Söhne, museum x at the Badisches Landesmuseum and Allard Pierson at the University of Amsterdam. After the first hackathon x was entirely dedicated to “Gaming in Museums” in 2019, this year’s hackathon x – vol. 2 will be more broadly dedicated to the “Digital Museum”, include several challenges and follow an open-source policy.
The background to hackathon x - vol. 2 is the revolutionary new concept of the Badisches Landesmuseum: museum visitors become active users of the museum. To this end, the objects are made accessible in a digital catalogue, the entrance ticket is replaced by a user card linked to a personal user account, and a variety of innovative concepts on escape games, digital platforms and artificial intelligence are experimented with.
Join us and become part of this special hackathon! We are looking for people who want to develop the digital museum together with us. Let’s develop playful, surprising and intelligent approaches to the museum, the collections or the existing digital infrastructure. A special extra: particularly exciting ideas can also be further developed or even implemented after the hackathon.
Check the full description here: https://hackathonx.de/
Prizes
Challenge 2: Platforms
Please see details on the website - 3 winners per category
Challenge 3: Artificial Intelligence
Please see details on the website - 3 winners per category
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Matthias Wölfel
Karlsruhe University of Applied Sciences
Ariana Dongus
Hochschule für Gestaltung Karlsruhe
Niels Feldmann
Karlsruhe Institute of Technology
Jaap Kamps
University of Amsterdam
Eckart Köhne
Badisches Landesmuseum Karlsruhe
Elke Kollar
Badisches Landesmuseum Karlsruhe
Tom Lilge
gamelab.berlin
Dominik Rinnhofer
Macromedia University Stuttgart
Wim Hupperetz
Allard Pierson Amsterdam
Susanne Schulenburg
Badisches Landesmuseum Karlsruhe
Judging Criteria
-
Quality of the Idea
Innovation, Reusability, Creativity, Feasibility -
Implementation of the idea
User experience, Design, Integration -
Potential impact on the target audience
Digital Audience of Baden State Museum, Digital Audience of Allard Pierson Amsterdam -
Inclusiveness
Diversity of User Groups, Barrier-free, All Gender-sensible, International, Digital accessibility, Participation and engagement -
Artificial Intelligence
Open Source Solution- User centered Exploration of the Collection- Innovation & Creativity- Personalization- Information Retrieval- Audience Segmentation- User Empowerment- Storytelling Solutions-
Questions? Email the hackathon manager
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