Gwakkamole2025.12.171
Publisher Description
Gwakkamole -Brain training made fun
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).
Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.
How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).
What is the research evidence?
Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189
Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).
This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.
The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
About Gwakkamole
The company that develops Gwakkamole is New York University. The latest version released by its developer is 2025.12.171.
To install Gwakkamole on your Android device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2025-12-18 and was downloaded 1 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Gwakkamole as malware as malware if the download link to com.CREATELab.Gwakkamole is broken.
How to install Gwakkamole on your Android device:
- Click on the Continue To App button on our website. This will redirect you to Google Play.
- Once the Gwakkamole is shown in the Google Play listing of your Android device, you can start its download and installation. Tap on the Install button located below the search bar and to the right of the app icon.
- A pop-up window with the permissions required by Gwakkamole will be shown. Click on Accept to continue the process.
- Gwakkamole will be downloaded onto your device, displaying a progress. Once the download completes, the installation will start and you'll get a notification after the installation is finished.
Program Details
System requirements
Download information
Pricing
Version History
version 2025.12.171
posted on 2025-12-18
version 2023.08.261
posted on 2023-08-31
Increased API level support
version 1.2
posted on 2020-07-25
Fixed issue with sound settings not getting stored when closing the game, fixed issue with pause menu buttons not getting disabled in some scenes.



