NKG丶MadLife
NKG丶MadLife
Awesome. I'm looking forward to it
I think we just need to make the logic part of NPBehave ununity dependent and just change the driver of NPBehave to a FixedUpdate that we write ourselves, which also...
> I have 2 requests: > > 1. maybe instead of creating node arrays when we define elements(such as decorations etc.) maybe creating a decorator which return a decorator instance...
> > > I would like to have a plugin or software that can be debugged visually on the server. > > Maybe we could think about providing one by...
> thanks, really looking forward to see what you come up with. > Use pull requests when you want to contribute to the project and I'll review and integrate them....
Could you please leave your contact information? I feel that email is not a convenient way to communicate. ------------------ 原始邮件 ------------------ 发件人: "NiKu"; 发送时间: 2019年8月19日(星期一) 晚上8:03 收件人: "meniku/NPBehave"; 抄送: "烟雨迷离半世殇";"Author";...
Ok, now that I've made the first version of NPBehave editor, I can do everything I need to do to export binary data for the server to read, and the...
This is my copy of your blackboard node using the example, it works  
Sorry, I don't quite understand what you mean by decorator connecting decorator directly. This is the screenshot of unreal 4, is that what you mean 
Well, in unreal 4 it's decoration + composition, but I don't feel the need and I feel the difficulty, because it would be intrusive to my current code structure ------------------...