Valtteri Koskivuori
Valtteri Koskivuori
Here's a big list to track where we're at. Progress is currently happening in the `node-improvements` branch. A lot of functionality is still written in the core logic that could...
I don't know much about Windows, and my brief attempt at adding support failed. Ideally for this task we would: 1. Move all socket related code to networking.c 2. Implement...
This depends on #94
Ideally we wouldn't `SDL_RenderCopy` the entire image buffers for every frame, but instead update only the currently active tile rectangles. Profiling reveals that a good portion of CPU time is...
Right now if you export a scene from Blender as an OBJ, it's all stuffed into a single mesh in C-ray, which completely breaks the k-d tree acceleration. Whenever a...
Shouldn't be too hard, right?