Revar Desmera

Results 16 issues of Revar Desmera

**Code To Reproduce Bug** ``` path = [ each arc(r=8, corner=[[0,-20],[20,-20],[15,20]]), each arc(r=8, corner=[[20,-20],[15,20],[0,20]]), ]; tex = texture("vnf_dots"); textured_revolution(path, closed=false, texture="vnf_dots", tex_size=[5,5], samples=4); ``` **Expected behavior** Should create a rounded...

Bug

All functions should have validation tests.

Need to verify that the docs are correct and match the code.

Docs

Need to write library tutorials. Tutorials to write: - [x] Basic Shapes - [x] Transforms, Distributors, and Mutators - [x] Anchor, Spin, Orient - [ ] Edge Sets and Face...

Docs

A GUI interface to calibration and slicing would be good.

The slicer needs to have easy to perform calibration setup.

When moving from path to path inside of an island, we should stay in the perimeter of the object.

While line-level infill joining is optimized, macro scale path joining is not. We should re-order paths to reduce distance moved.

Need to implement support structures.

When doing infill patching, the slicer needs to be completing infill on each island before moving to the next one.