Brahim Hadriche

Results 84 issues of Brahim Hadriche

**Motives:** When I first created this plugin, I wanted to keep away from all the complexities related to font/ glyphs, rendering, and so on, and leave that for the underlying...

https://github.com/Unity-Technologies/ConditionalCompilationUtility

test.html : ``` var DEBUG = true; function Render(emojiText, width, height, /*ignored*/sanitize) { var canvas = document.getElementById("emojiCanvas") || document.createElement("canvas"); canvas.id = "emojiCanvas" if(DEBUG) document.body.appendChild(canvas); canvas.width = width; canvas.height = height;...

enhancement

Native rendering on windows using [DirectWrite ](https://msdn.microsoft.com/en-us/library/windows/desktop/dd368038(v=vs.85).aspx)

enhancement

TextMesh Pro doesn't not support Emoji modifiers yet. Need work around.

bug
help wanted

Could use [IssuePluginCustomTextureUpdate](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdate.html) for rendering on mobile since it supports GLES and Metal

enhancement

Refactor current code to implement interface `EmojiProvider` (native, github, other) and possibility to set fallback list

enhancement

Previews in the shader graph nodes are ~~completely broken~~ hacky, dirty and unreliable. Currently they rely on a global texture `_PreviewTexture` set by the custom effect. The shader graph gui...

enhancement
help wanted

Post processing profile prevents from adding the same effect more than once. Even when using hacks, and successfully adding more than one effect of the same type, the renderer will...

bug