Elia Bonetto
Elia Bonetto
The same can be seen from the heatmap notice the darker blue-toward the orange in the legs. 
The problem seems twofold. On one hand the folder 437... has the texture.png which is correctly loaded. Then, when checking for the normal texture, the code recognize such folder in...
Hey @themasterlink did you had the chance to try this out? After exploring a bit the code, there seems to be no easy solution as even if we maintain two...
nope, I've tried a couple of things but I ended up disabling it.
@themasterlink few lines [afterwards](https://github.com/DLR-RM/BlenderProc/blob/main/blenderproc/python/loader/Front3DLoader.py#L283), in the else, the `obj.name` should be probably changed to `used_obj_name`.
Noprob, I'm kinda in that too ;) this just crashed there yesterday was just signaling avoiding an issue for a one-liner On Thu, 24 Feb 2022, 16:40 Maximilian Denninger, ***@***.***>...
I've not checked anymore. I went around this and skipped it. Sorry. On Thu, Aug 25, 2022 at 12:06 AM Maximilian Denninger < ***@***.***> wrote: > Sorry for the immense...
Another advantage is to being able to recognize more lights (that sometimes are being recognized as "others" objects)
Any particular issue/pattern that you think I should follow for this? The pr #448 is already in some good shape I think. Not super clean, but still.
Apparently the merge can also be done [here](https://github.com/eliabntt/BlenderProc/blob/5fbe6987c5d09b53f3e06bd6e93286df21c66b29/blenderproc/python/loader/Front3DLoader.py#L374). I must have done something wrong on my first test. I do not have extensive time today to check it. ```python if...