chinnuGarg

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I did try adding collision detection but it is just giving me building ID rather than latlongs.

What is the way to get the latlon for the buildings? Can I get it while i build the mesh in GameObjectBuilder css?

Thank you. Also isn't it possible to get all building objects in ThirdPersonBehaviour script? Normally we should be able to get gameobject as GameObject.Find() right?

Is it possible to create custom shaped building rather than rectangular buildings with the current raw data that OSM provides??

Does UtyMap provides any kind of latlong bounds to determine the centre of polygon or a building?