Duncan

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This is a problem in general with chunk meshing. There are often multiple chunks required to generate the mesh for a single chunk "neighborhood", i.e. padding is needed to determine...

That particular use case is not going to be as efficient using this crate. Otherwise there would need to be a special case in the code where we don't check...

@dcz-self How would `Index` help in this particular case? Would you check if the coordinates are on the boundary and return a special value instead of copying padding?

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Thank you for the follow-up info! I will take a look today and see if I can help.

Just so you are aware, none of the voxels on the boundary of the chunk that you mesh will be visible. Boundary voxels are only provided for visibility calculations of...

Please see `examples-crate/uv_mapping`

Ah sorry. You will need to use git LFS to fetch that image file.

There is a method for extracting UVs from a single quad. https://docs.rs/block-mesh/0.1.0/block_mesh/struct.OrientedBlockFace.html#method.tex_coords

Maybe you could add a benchmark in `building_blocks_storage/benches/sampling.rs` so we can compare actual numbers? I also suspect that using the `SmallKeyHashMap` would help. It would be even better if we...