Zombeaver
Zombeaver
Oh, very exciting! I look forward to trying this out!
Hey, sorry I didn't see this. I'm actually in the process of [**EDIT**: done with] doing a complete sweep of all the current configs and updating them to work with...
Beat Down: Fists of Vengeance has quite a bit of z-fighting on a number of distant objects, including character models. https://i.imgur.com/kywJiNo.gif
Legend of Kay has significant z-fighting even on nearby objects. https://i.imgur.com/wZTFmCV.gif
Certain areas in Castlevania: Lament of Innocence have z-fighting. https://i.imgur.com/r3D7TYU.gif
No savestates involved. Just booting it up normally.
It doesn't seem to be making a difference in my test cases. Shadow Man: Minimum:  Basic:  Fatal Frame 3: Minimum:  Basic: 
I know it's supposed to be darker, I'm just pointing out that there's banding in basic whereas there isn't with minimum, just like with Shadow Man, and all the other...
Hmm, that's interesting. Any ideas for how best to deal with Nvidia in that case?
So why is it that with 1.6.0 this issue wasn't present on any blending level? Was it always pure hardware at that point? Because I went back and checked there...