UncraftedName

Results 10 issues of UncraftedName

## Description of bug / unexpected behavior Attempting to flip a `ImageMobject` across an axis does not seem to behave correctly. Flipping across the `UP` axis acts the same as...

issue:bug

When tasing, _y_spt_angles behaves unintuitively when doing any spider man strats (I think that's the term). It should have the same logic applied to it that gives you the offset...

Using v0.6.8 with `ImGuiFileDialogFlags_NaturalSorting`. # Issue 1: always put '..' first I saw #118, but it's still very much a problem. Specifically: - if you click on 'File name' so...

bug

# High priority - [ ] show multiple traces at the same time - [ ] bind traces to files (e.g. `spt_trace_start [file_name]`) - [ ] add some way to...

enhancement

Mostly copied from #339. This is for general issues/requests with the ImGui feature or the main ImGui window (the one shown with `spt_gui`). Feature-specific issues or enhancements should be in...

bug
enhancement

UntitledParser uses different send prop types for protocol versions 14 & below than for 15 & above. As far as I remember this corresponds with version 5135 (which is protocol...

Found by @evanlin96069: `mesh_renderer.cpp (351) : Assertion Failed: debugMeshInfo.descriptionSlices.empty()`. This indicates that the game is doing an additional render pass for the flashlight that I am not handling. This may...

bug

Map overlay feature hangs when building the map meshes sometimes. Steps to reproduce: 1. using portal 5135 2. compile debug spt build (seems to also work in release) 3. load...

bug

Found by @evanlin96069, set: - `cl_showpos 0` - `net_graph 0` - `r_drawviewmodel 0` - `cl_drawhud 0` - `spt_hud 0` - `spt_ihud 0` Only works when looking at certain angles.

bug

According to @evanlin96069, this looks like the wrong behavior for the trace: - several ticks are being recorded during each load, even though each load should only be 1 tick...

bug