3DJ
3DJ
### Is your feature request related to a problem? Please describe. Even though [San Andreas supported DirectSound3D (3D spatial audio) and EAX 1-4 (environmental reverb)](https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas#Audio), both were [mostly broken since...
What this does: - Address https://github.com/kcat/dsoal/issues/13#issuecomment-1086640387 - Add OpenAL Soft ~~as a submodule~~ now it gets cloned temporarily during workflow run so there's no need for a submodule anymore -...
Like I mentioned in #637, some games have incorrect positional audio because of flipped axes, but there are also a couple similar issues: - **Rotation**: some games have a rotated...
High audio latency (100ms+) is something that has plagued apps/games on Windows for a long time, yet people rarely notice, let alone measure it, like [Matt Gore, HeSuVi developer](https://sourceforge.net/p/hesuvi/wiki/Audio%20Latency%20Measurements/) and...
 OpenAL Soft as a spatial sound option via the Windows 10's built-in API could (in theory) allow: - Personalized/preferred HRTFs consistent with other games using MHR-based HRTF (via [OpenAL](https://github.com/kcat/openal-soft)/[DirectSound3D](https://github.com/kcat/dsoal)/[X3DAudio](https://github.com/kosumosu/x3daudio1_7_hrtf))....
**Is your feature request related to a usage problem (not a bug)? Please describe.** To my surprise, FreeTube supports 5.1 surround playback, but requires Settings > Default Video Format >...
After https://github.com/kcat/openal-soft/issues/774 was fixed and I finally managed to set up [GitHub Actions](https://github.com/ThreeDeeJay/openal-soft/actions/runs/3334587837) to compile the [latest makemhr.exe](https://github.com/ThreeDeeJay/openal-soft/releases/tag/latest), I decided to try the [latest version of EAC](https://github.com/davircarvalho/Individualized_HRTF_Synthesis/releases/tag/2.10.22) which added an...
I've been looking for the best format to re-encode stereo 3D images efficiently. After [testing](https://i.imgur.com/otlITfj.jpeg) and [comparing](https://airtable.com/shryqQXwTwpNAakt1) several formats, I settled with WebP Lossless (which is already supported by sView),...
Added GitHub Actions workflow to compile and release executable artifact
This adds a GitHub Actions workflow to compile the Release x64 DLL on every commit push and upload the artifact to the [workflow](https://github.com/ThreeDeeJay/SOFAlizer-for-Unity/actions/runs/3604119588) and [(pre)release](https://github.com/ThreeDeeJay/SOFAlizer-for-Unity/releases), (re)using the `latest` tag. Just...