Sébastien Rombauts
Sébastien Rombauts
From answerhub [Git Merge - Accept Target - causes engine to crash](https://answers.unrealengine.com/questions/674341/git-merge-accept-target-causes-engine-to-crash.html?childToView=707910#answer-707910) When I am pulling changes from the server with changes in the file after I edited it locally...
Answerhub [Git LFS Conflict Resolution](https://answers.unrealengine.com/questions/708829/git-conflict-resolution.html?childToView=708832#answer-708832) Does the git plugin works for conflicts on Blueprints tracked by Git LFS?
Fetch changes from the remote origin, periodically in the background, as well as in some critical operation (like push or checkin ?) Especially useful since #95 "Not At Head" status...
Now that #95 "Not At Head" status as been implemented, it would be necessary to be able to display the history & be able to diff with head on the...
[Poor performances of 'lfs locks' on Windows command line (vs Windows Subsystem for Linux) #2616](https://github.com/git-lfs/git-lfs/issues/2616) I am seeing very poor performances of the "git lfs locks" command: - it **takes...
Give the possibility to use the same push command as Git LFS 2 when not using File Locking.
Renaming a locked asset and checkin it try to unlock the new name of the asset, which is not unlocking the old path (not used anymore).
I need to describe server requirements, .gitattributes configuration, and the workflow.
To revert an asset modified (made writable for save but not checked-out) you need to checkout it first.
False error in logs after a successful push to a LFS 2 server with File Locks: ``` To https://github.com/SRombauts/UE4GitLfs2FileLocks.git ee44ff5..59da15e HEAD -> master ```