Sébastien Rombauts

Results 24 issues of Sébastien Rombauts

From answerhub [Git Merge - Accept Target - causes engine to crash](https://answers.unrealengine.com/questions/674341/git-merge-accept-target-causes-engine-to-crash.html?childToView=707910#answer-707910) When I am pulling changes from the server with changes in the file after I edited it locally...

bug

Answerhub [Git LFS Conflict Resolution](https://answers.unrealengine.com/questions/708829/git-conflict-resolution.html?childToView=708832#answer-708832) Does the git plugin works for conflicts on Blueprints tracked by Git LFS?

bug

Fetch changes from the remote origin, periodically in the background, as well as in some critical operation (like push or checkin ?) Especially useful since #95 "Not At Head" status...

enhancement
help wanted

Now that #95 "Not At Head" status as been implemented, it would be necessary to be able to display the history & be able to diff with head on the...

enhancement
help wanted

[Poor performances of 'lfs locks' on Windows command line (vs Windows Subsystem for Linux) #2616](https://github.com/git-lfs/git-lfs/issues/2616) I am seeing very poor performances of the "git lfs locks" command: - it **takes...

enhancement

Give the possibility to use the same push command as Git LFS 2 when not using File Locking.

enhancement

Renaming a locked asset and checkin it try to unlock the new name of the asset, which is not unlocking the old path (not used anymore).

bug

I need to describe server requirements, .gitattributes configuration, and the workflow.

enhancement

To revert an asset modified (made writable for save but not checked-out) you need to checkout it first.

bug

False error in logs after a successful push to a LFS 2 server with File Locks: ``` To https://github.com/SRombauts/UE4GitLfs2FileLocks.git ee44ff5..59da15e HEAD -> master ```

bug