Alexander Kleemann
Alexander Kleemann
Hi, there was some changes to this in Blender 3.2 - I added a possible fix just now: https://github.com/Naxela/The_Lightmapper/commit/85c6532842f53781452f8485257cecf9f4efbe07 Can you test the latest commit to see if it works?
Hi, and thanks for using the addon! That seems strange, although it could be that there's a bug in 3.2+ that I haven't caught. Does it work of you turn...
@jywarren Sorry about the late reply. Seems like my github replies went into the spam folder. - I testes the file and I couldn't quite reproduce the bug, but I...
Hi and thanks for using the addon! - If I understand you correctly you just want to bake the lightmaps without actually applying them to the materials in your scene?...
Hi @nicoraf - All your baked images should be present in a folder located where your blend file is:  If you bake with headless mode turned on, do you...
Oh now I understand - I don't think there's currently a way to do that while in headless mode. I can try to add the feature sometime during the weekend,...
Hi, I added this as an option in the latest commit (https://github.com/Naxela/The_Lightmapper/commit/4bc61625edae4726660b28feb88146b62021a3fc): After you've baked, just go into utilities, and select load lightmaps at runtime: 
Additional information: This only seems to happen to one specific collection/atlas  
Hi, I'm currently looking itno fixing this, but usually it can be solved by finding the image called TLM_Overlay.png and shift-clicking on the delete image button: 
Hi, and thanks for reporting this! I'm currently working on an alternative way of installing this with wheel files, although I think this solution (https://github.com/Naxela/The_Lightmapper/issues/122#issuecomment-914134536) should work so far as...