John Sundell
John Sundell
Sounds like a plan! 👍 Thanks for this suggestion @wess!
Not a tutorial, but there's now an Xcode template that generates an iOS project for an Imagine Engine-powered game: https://github.com/JohnSundell/ImagineEngine/tree/master/XcodeTemplates. Before me or someone else makes a tutorial for setting...
@jussi80 I don't think we should attempt to parse the asset catalogs ourselves. There's the [`NSDataAsset`](https://developer.apple.com/documentation/uikit/nsdataasset) class which provides programmatic access to an asset catalog, it should be able to...
That's great advice @Alex88WH 👍 A debugging tip is also to enable the scene's texture manager to report errors, like this: ```swift scene.textureManager.errorMode = .assert ``` That'll give you an...
Oh that's a good one @mattiashagstrand, that's totally possible 👍 I think we only search *downwards* when matching textures. We should probably search upwards too!
Awesome that we're making progress 🎉 This feedback is super valuable - it clearly shows improvements to be made in order to make the engine easy to use for everyone...
That's an awesome idea @mattiashagstrand 👍 This is exactly what the plugin system is for, so that the engine doesn't have to contain functionality like this itself, but rather things...
@raulriera What kind of crash are you getting? Yeah you need to tell GamePlayKit about your obstacles as well, since otherwise its path finding algorithm isn't aware of what zones...
Great find @mattiashagstrand! 👍 How about if we always make sure that the last update that an action gets has a completion ratio of exactly 1?
That's not really enough, since the framerate can vary in practice. What I think we need to do is to always run a final update with `completionRatio = 1.0` even...