João Paulo Taylor Ienczak Zanette

Results 13 issues of João Paulo Taylor Ienczak Zanette

This patch allows XAML namespace declarations to start with `clr-namespace:` as well as `using:`. This is done by simply considering `clr-namespace:` a valid namespace declaration start.

Since [the @asyncio.coroutine decorator will be removed in Python 3.10](https://docs.python.org/3/library/asyncio-task.html#asyncio.coroutine), this PR changes the decorator definitions into the new `async def`/`await` syntax, also removing warnings about the deprecated API.

On my Linux setup, specially with vim/neovim, I have: - `CapsLock` and `L Control` keys swapped; - If `CapsLock` (physical key location) is pressed for less than ~300ms, then it...

It's sort of inconvenient that I have to manually open my event's URL to see new proposals. It would be really convenient to, when receiving an e-mail with "Your event...

The idea is to help abstracting some pieces of game-code that are generic enough for any display mode, leaving display fine-grained optimizations per mode splitted from game logic.

Even I find myself lost when I'm going to use this API after a long time without usage. Having small tutorials with simple tasks will not only be very cute...

enhancement
docs

## Scenery There is a [Mosaic-effect implementation](https://github.com/JPTIZ/libgba-cpp/blob/master/src/arch/display/effects.cpp#L39) with a [test game](https://github.com/JPTIZ/libgba-cpp/tree/master/tests/mosaic). Currently they're not working (**TODO**: describe what is not working). ## Where to start See codes linked above and...

bug
good first issue

## Scenary Currently all data must bem `const` to be placed in ROM. This is done this way because there is only 32KB in SRAM (+256KB in DRAM), and graphics...

feature

## Scenery There is currently an implementation of Interrupt handling: - [include/libgba-cpp/arch/cpu/interrupts.h](https://github.com/JPTIZ/libgba-cpp/blob/master/include/libgba-cpp/arch/cpu/interrupts.h); - [include/libgba-cpp/arch/cpu/interrupts.cpp](https://github.com/JPTIZ/libgba-cpp/blob/master/src/arch/cpu/interrupts.cpp). **TODO**: describe what is not working.

bug

## Scenery Currently there's no working SFX implementation. There are [some tests on a specific branch](https://github.com/JPTIZ/libgba-cpp/tree/test/sound). For music, #6 will be needed. ## Where to start One could read about...

feature