David Herberth

Results 234 comments of David Herberth

Plan is only to use the UI part from Ocataforge which is completly written in Lua. independend from OF and relativly small: [https://github.com/OctaForge/OF-Engine/tree/master/data/library/core/gui](https://github.com/OctaForge/OF-Engine/tree/master/data/library/core/gui)

Awesomium is gone, still thinking of either binding the lua ui or using [surfi](https://github.com/Dav1dde/surfi).

OK, I will probably endup writing my own in D, pure OpenGL maybe with Lua elements, but probably not.

1) It was relatively big, but not too big that it required a split imo. 2) I wonder if there are corner cases, where it doesn't work (as basically everywhere...

1) Well, I would blame Mono-D for that. 2) I don't think it should break any code, was just interested if there maybe are some known bugs. 3) Mh, I...

I still don't see a benefit in splitting it (yet). If there will be a split in the future it will also involve changing more files, I really don't like...

Yes, that would make a lot of sense, back when I wrote gl3n and simd came up, I was waiting on std.simd, but that never happened ...

Having a separate struct for Vector/Matrix/Quaternion could make sense, depending on how different is from the code right now, otherwise just a flag passed to the constructor of the structs,...

Thanks for looking into all of this. I can't really help you here since my knowledge of SSE/SIMD instructions is very limited, you might want to ask in #D on...