gpui_wgpu: Release surface resources during destroy#51561
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Veykril merged 1 commit intozed-industries:mainfrom Mar 19, 2026
Merged
gpui_wgpu: Release surface resources during destroy#51561Veykril merged 1 commit intozed-industries:mainfrom
Veykril merged 1 commit intozed-industries:mainfrom
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Release surface-bound GPU resources eagerly so X11 window teardown does not stall later during final renderer drop. Suggested-by: israelrios <220787+israelrios@users.noreply.github.com>
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I've added Release Notes, but I'm not sure this PR fully resolves the referenced issue, since users seem to be reporting multiple similar problems there. |
AmaanBilwar
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Mar 20, 2026
…1561) ## Summary Implements the fix proposed by @israelrios in zed-industries#50269 (comment). The issue comment narrowed the hang down to X11 window teardown: - when the Settings window is closed on X11, the UI thread can stall while `WgpuRenderer` is dropped during final `X11WindowState` teardown - at that point, the X11 window has already been destroyed - the proposed fix is to make `WgpuRenderer::destroy()` release surface-bound GPU resources eagerly so the native window is destroyed only after the `wgpu::Surface` and related resources are gone This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs` by calling `self.resources.take()` inside `destroy()`. ## Validation I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it to the `v0.227.1` build: - opening and closing Settings no longer causes the main window to hang ## References - Refs zed-industries#50269 - Original analysis and fix proposal by @israelrios: zed-industries#50269 (comment) Release Notes: - Fixed a Linux/X11 issue where closing the Settings window could cause Zed to hang.
toshmukhamedov
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Mar 20, 2026
…1561) ## Summary Implements the fix proposed by @israelrios in zed-industries#50269 (comment). The issue comment narrowed the hang down to X11 window teardown: - when the Settings window is closed on X11, the UI thread can stall while `WgpuRenderer` is dropped during final `X11WindowState` teardown - at that point, the X11 window has already been destroyed - the proposed fix is to make `WgpuRenderer::destroy()` release surface-bound GPU resources eagerly so the native window is destroyed only after the `wgpu::Surface` and related resources are gone This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs` by calling `self.resources.take()` inside `destroy()`. ## Validation I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it to the `v0.227.1` build: - opening and closing Settings no longer causes the main window to hang ## References - Refs zed-industries#50269 - Original analysis and fix proposal by @israelrios: zed-industries#50269 (comment) Release Notes: - Fixed a Linux/X11 issue where closing the Settings window could cause Zed to hang.
AmaanBilwar
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Mar 23, 2026
…1561) ## Summary Implements the fix proposed by @israelrios in zed-industries#50269 (comment). The issue comment narrowed the hang down to X11 window teardown: - when the Settings window is closed on X11, the UI thread can stall while `WgpuRenderer` is dropped during final `X11WindowState` teardown - at that point, the X11 window has already been destroyed - the proposed fix is to make `WgpuRenderer::destroy()` release surface-bound GPU resources eagerly so the native window is destroyed only after the `wgpu::Surface` and related resources are gone This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs` by calling `self.resources.take()` inside `destroy()`. ## Validation I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it to the `v0.227.1` build: - opening and closing Settings no longer causes the main window to hang ## References - Refs zed-industries#50269 - Original analysis and fix proposal by @israelrios: zed-industries#50269 (comment) Release Notes: - Fixed a Linux/X11 issue where closing the Settings window could cause Zed to hang.
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Summary
Implements the fix proposed by @israelrios in #50269 (comment).
The issue comment narrowed the hang down to X11 window teardown:
WgpuRendereris dropped during finalX11WindowStateteardownWgpuRenderer::destroy()release surface-bound GPU resources eagerly so the native window is destroyed only after thewgpu::Surfaceand related resources are goneThis PR applies that change in
crates/gpui_wgpu/src/wgpu_renderer.rsby callingself.resources.take()insidedestroy().Validation
I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it to the
v0.227.1build:References
Release Notes: