refactor: simplify scene search loop in GetDefaultServerDiscoveryPort#364
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from2001 merged 2 commits intofix/search-netsync-manager-in-all-loaded-scenesfrom Mar 8, 2026
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Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
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[WIP] Update search implementation for NetSyncManager based on feedback
refactor: simplify scene search loop in GetDefaultServerDiscoveryPort
Mar 8, 2026
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* fix: search NetSyncManager in all loaded scenes, not just active scene When multiple scenes are loaded, GetDefaultServerDiscoveryPort() now searches all loaded scenes for NetSyncManager if it's not found in the active scene. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: simplify scene search loop in GetDefaultServerDiscoveryPort (#364) * Initial plan * refactor: simplify GetDefaultServerDiscoveryPort scene search loop Co-authored-by: from2001 <387880+from2001@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: from2001 <387880+from2001@users.noreply.github.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: from2001 <387880+from2001@users.noreply.github.com>
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The
for (int i = -1; ...)sentinel pattern inGetDefaultServerDiscoveryPortwas hard to follow and calledSceneManager.GetActiveScene()twice inside the loop body.Changes
StartPythonServer.cs: Replaced the sentinel loop with an explicit ordered list:activeSceneonce upfrontList<Scene>withactiveScenefirst, then append all other loaded scenesforeachSearch order (active scene first) is preserved.
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