feat(unity): add targeted RpcTo delivery API#346
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This was referenced Feb 27, 2026
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We'll use #348
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This was referenced Feb 27, 2026
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Motivation
Description
RpcTo(int targetClientNo, string functionName, string[] args = null)andRpcTo(int[] targetClientNos, string functionName, string[] args = null)toNetSyncManagerfor single and multi-target sends.TargetedRpcPayloadandSystemRpcToFunctionName = "rpc_to"and serialize the payload withJsonConvert.SerializeObjectto send as an internal system RPC viaRpc_SystemRPC.rpc_toby deserializing the payload inHandleTargetedRpc, checking if the local_clientNois included intargetClientNos, and invokingOnRPCReceivedonly for matching targets.STYLY-NetSync-Unity/Packages/com.styly.styly-netsync/Runtime/NetSyncManager.csand do not alter the broadcastRpc(...)behavior.Testing
git diff --checkto validate whitespace and patch issues and it completed without errors.rg -n "public void RpcTo|HandleTargetedRpc|SystemRpcToFunctionName"to verify the additions and the search returned the expected locations.NetSyncManager.csto confirm insertion points and handler wiring succeeded and found no compile-time formatting issues.Codex Task