feat: implement swarm agents with hierarchical collaboration and vector memory#13
feat: implement swarm agents with hierarchical collaboration and vector memory#13Danieldd28 wants to merge 12 commits intosipeed:mainfrom
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…or memory This commit introduces a multi-agent Swarm Engine to PicoClaw, enabling complex task orchestration through autonomous collaboration and long-term semantic memory. Key Features: - Actor Model Architecture: Every agent (node) runs in an isolated goroutine, communicating via a lightweight internal Event Bus. - Hierarchical Delegation: Manager nodes can dynamically spawn specialized worker nodes (Researchers, Analysts, etc.) to perform sub-tasks in parallel. - Hybrid Memory System: Combined SQLite for state persistence and Chromem-go for a persistent, cross-swarm Vector Knowledge Base. - Progressive Summarization: Implemented an intelligent memory pruning mechanism that summarizes older context before truncation to preserve findings without exceeding token limits. - Role-Based Access Control (RBAC): Configurable tool policies per role (e.g., Researchers can browse but not execute shell commands). Performance & Scaling: - Low Footprint: Idle memory usage is ~7-8 MB RSS. - Efficient Scaling: During a stress test with 10 concurrent agents performing intensive research, memory usage peaked at only 27 MB. - Per-Node Cost: Each active agent consumes approximately 0.6 MB to 2 MB of physical RAM depending on conversation length and summarization state. - Stability: Successfully handled 10 parallel LLM requests with zero race conditions, showcasing the robustness of the Go-based Actor model. Integration: - Native CLI Support: Added /swarm spawn, /swarm list, and /swarm status commands. - Mermaid Visualization: Support for /swarm viz <id> to generate organizational charts of active agent hierarchies. - Configurable: Roles, models, and security policies are fully customizable via config.json.
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Pull request overview
This PR adds a new Swarm Engine to PicoClaw, introducing a multi-agent runtime (manager/worker nodes), an internal event bus, and a hybrid long-term memory layer (SQLite + Chromem vector store), integrated into the existing CLI/agent loop and configuration system.
Changes:
- Introduce
pkg/swarm/*(service, runtime/orchestrator, actor node execution, RBAC policy, event bus). - Add persistent memory backends (SQLite store + Chromem vector store) and expose memory/tools to swarm nodes.
- Integrate swarm commands into the agent loop and add embedding support to the HTTP provider, plus config + dependency updates.
Reviewed changes
Copilot reviewed 20 out of 22 changed files in this pull request and generated 27 comments.
Show a summary per file
| File | Description |
|---|---|
| pkg/tools/registry.go | Adds registry cloning and adjusts tool schema/lookup behavior to support per-node tool sets. |
| pkg/swarm/service.go | New swarm service + CLI command handler + outbound event forwarding. |
| pkg/swarm/runtime/orchestrator.go | New orchestrator for spawning/stopping swarms and running sub-tasks with per-role tools/policy. |
| pkg/swarm/runtime/node.go | New node “actor” execution loop with tool calling, peer insight ingestion, and summarization. |
| pkg/swarm/runtime/memory_tools.go | Adds save_memory / search_memory tools for swarm agents. |
| pkg/swarm/runtime/delegation.go | Adds delegate_task tool for manager-to-worker delegation. |
| pkg/swarm/prompt/prompts.go | Adds reusable swarm system prompts and a prompt builder. |
| pkg/swarm/memory/sqlite_store.go | New SQLite-backed SwarmStore/SharedMemory implementation. |
| pkg/swarm/memory/chromem_store.go | New Chromem-backed vector store implementation for long-term semantic memory. |
| pkg/swarm/core/policy.go | Adds RBAC policy checker for tool usage. |
| pkg/swarm/core/interfaces.go | Defines swarm storage, memory, event bus, and LLM client interfaces. |
| pkg/swarm/core/core.go | Adds swarm core types (IDs, nodes, events, LLM/message/tool types, memory facts). |
| pkg/swarm/config/config.go | Adds swarm configuration structs + defaults (roles, limits, policies, memory settings). |
| pkg/swarm/bus/channel_bus.go | Adds a simple in-process event bus implementation. |
| pkg/swarm/adapters/llm_adapter.go | Adapts existing providers to the swarm LLMClient interface (chat + embeddings). |
| pkg/swarm/README.md | Documents usage/config and provides a mermaid overview. |
| pkg/providers/http_provider.go | Adds /embeddings support for OpenAI-compatible embedding APIs. |
| pkg/config/config.go | Integrates swarm config into the global app config + default config generation. |
| pkg/agent/loop.go | Wires swarm service into the agent loop and intercepts /swarm ... commands. |
| go.mod | Adds new dependencies for swarm runtime (uuid, chromem-go, sqlite). |
| go.sum | Records checksums for newly added dependencies. |
| .gitignore | Ignores swarm persistence artifacts (swarms.db, picoclaw_memory/). |
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| o.activeSwarms[id] = cancel | ||
| o.mu.Unlock() |
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activeSwarms entries are only removed by StopSwarm. If a swarm finishes naturally, its cancel func remains in the map, causing an in-memory leak over time. Remove the entry when the swarm completes/fails.
pkg/swarm/runtime/node.go
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| for i := 0; i < 10; i++ { // Max 10 iterations | ||
| // Progressive Summarization: If history > 20 messages, compress the middle part | ||
| if len(messages) > 20 { | ||
| slog.Info("Context threshold reached, performing progressive summarization", "node", n.Data.ID) | ||
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Iteration and pruning thresholds are hard-coded (max 10 iterations, summarize after 20 messages). This ignores config.SwarmConfig.Limits (MaxIterations/PruningMsgKeep), making behavior non-configurable despite config fields. Wire these constants to config.
pkg/swarm/service.go
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| s.listen() | ||
| return s, nil | ||
| } | ||
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| func (s *Service) listen() { | ||
| s.Bus.Subscribe("node.events", func(e core.Event) { | ||
| msg := "" | ||
| switch e.Type { | ||
| case core.EventNodeThinking: msg = fmt.Sprintf("🤖 [%s]: %s", e.NodeID[:4], e.Payload["content"]) | ||
| case core.EventNodeCompleted: msg = fmt.Sprintf("✅ [%s] Done.", e.NodeID[:4]) | ||
| case core.EventNodeFailed: msg = fmt.Sprintf("❌ [%s] Failed: %v", e.NodeID[:4], e.Payload["error"]) | ||
| } | ||
| if msg != "" { | ||
| select { case s.Outbound <- msg: default: } |
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listen() ignores the error returned by Bus.Subscribe. Handle/propagate the error so the service doesn't silently run without event forwarding if the subscription fails.
| s.listen() | |
| return s, nil | |
| } | |
| func (s *Service) listen() { | |
| s.Bus.Subscribe("node.events", func(e core.Event) { | |
| msg := "" | |
| switch e.Type { | |
| case core.EventNodeThinking: msg = fmt.Sprintf("🤖 [%s]: %s", e.NodeID[:4], e.Payload["content"]) | |
| case core.EventNodeCompleted: msg = fmt.Sprintf("✅ [%s] Done.", e.NodeID[:4]) | |
| case core.EventNodeFailed: msg = fmt.Sprintf("❌ [%s] Failed: %v", e.NodeID[:4], e.Payload["error"]) | |
| } | |
| if msg != "" { | |
| select { case s.Outbound <- msg: default: } | |
| if err := s.listen(); err != nil { | |
| return nil, err | |
| } | |
| return s, nil | |
| } | |
| func (s *Service) listen() error { | |
| return s.Bus.Subscribe("node.events", func(e core.Event) { | |
| msg := "" | |
| switch e.Type { | |
| case core.EventNodeThinking: | |
| msg = fmt.Sprintf("🤖 [%s]: %s", e.NodeID[:4], e.Payload["content"]) | |
| case core.EventNodeCompleted: | |
| msg = fmt.Sprintf("✅ [%s] Done.", e.NodeID[:4]) | |
| case core.EventNodeFailed: | |
| msg = fmt.Sprintf("❌ [%s] Failed: %v", e.NodeID[:4], e.Payload["error"]) | |
| } | |
| if msg != "" { | |
| select { | |
| case s.Outbound <- msg: | |
| default: | |
| } |
pkg/swarm/service.go
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| if len(args) < 2 { return "Usage: /swarm <spawn|list|stop> [goal]" } | ||
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| switch args[1] { | ||
| case "spawn": | ||
| goal := strings.Join(args[2:], " ") |
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HandleCommand claims support for spawn|list|stop, but the PR description and README mention additional commands (/swarm status, /swarm viz). Either implement the missing commands or update the PR description/README/usage string so they match the actual behavior.
pkg/swarm/runtime/orchestrator.go
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| func (o *Orchestrator) SpawnSwarm(ctx context.Context, goal string) (core.SwarmID, error) { | ||
| id := core.SwarmID(uuid.New().String()) | ||
| o.store.CreateSwarm(ctx, &core.Swarm{ID: id, Goal: goal, Status: core.SwarmStatusActive, CreatedAt: time.Now()}) |
There was a problem hiding this comment.
SpawnSwarm ignores the error from store.CreateSwarm, which can leave an active goroutine running without any persisted swarm record. Propagate the error and avoid starting the swarm if persistence fails.
| o.store.CreateSwarm(ctx, &core.Swarm{ID: id, Goal: goal, Status: core.SwarmStatusActive, CreatedAt: time.Now()}) | |
| swarm := &core.Swarm{ID: id, Goal: goal, Status: core.SwarmStatusActive, CreatedAt: time.Now()} | |
| if err := o.store.CreateSwarm(ctx, swarm); err != nil { | |
| var zeroID core.SwarmID | |
| return zeroID, err | |
| } |
| o.mu.Lock() | ||
| sCtx, cancel := context.WithCancel(context.Background()) | ||
| o.activeSwarms[id] = cancel | ||
| o.mu.Unlock() |
There was a problem hiding this comment.
SpawnSwarm creates sCtx from context.Background(), discarding the caller's ctx (deadlines/cancellation/values). Derive the swarm context from the provided ctx (or document why it must be detached) so cancellations/timeouts propagate correctly.
pkg/swarm/service.go
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| switch args[1] { | ||
| case "spawn": | ||
| goal := strings.Join(args[2:], " ") | ||
| id, _ := s.Orchestrator.SpawnSwarm(ctx, goal) |
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HandleCommand ignores the error from Orchestrator.SpawnSwarm. If persistence or orchestration setup fails, this will still return a swarm ID (or empty string) and mislead the user. Return an error message when SpawnSwarm fails.
| id, _ := s.Orchestrator.SpawnSwarm(ctx, goal) | |
| id, err := s.Orchestrator.SpawnSwarm(ctx, goal) | |
| if err != nil { | |
| return fmt.Sprintf("❌ Failed to spawn swarm: %v", err) | |
| } |
pkg/swarm/runtime/orchestrator.go
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| Role: core.Role{Name: roleName, SystemPrompt: rc.SystemPrompt, Model: model}, | ||
| Task: task, Status: core.NodeStatusPending, | ||
| } | ||
| o.store.CreateNode(ctx, node) |
There was a problem hiding this comment.
RunSubTask ignores the error from store.CreateNode. If node persistence fails, execution continues with inconsistent state. Return early on error.
| o.store.CreateNode(ctx, node) | |
| if err := o.store.CreateNode(ctx, node); err != nil { | |
| return "", fmt.Errorf("failed to create node: %w", err) | |
| } |
| doc := chromem.Document{ | ||
| ID: fmt.Sprintf("%s_%d", fact.SwarmID, fact.Confidence), | ||
| Content: fact.Content, | ||
| Metadata: meta, | ||
| } |
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ChromemStore.SaveFact builds the document ID with fmt.Sprintf("%s_%d", fact.SwarmID, fact.Confidence). fact.Confidence is float64 so %d produces a malformed ID, and using confidence in the ID also causes collisions (multiple facts will share the same ID). Use a stable unique ID (uuid, hash of content+timestamp, etc.) and the correct formatting verb.
pkg/swarm/prompt/prompts.go
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| - Your Role: %s | ||
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| INSTRUCTIONS: | ||
| 1. FOCUS: Stick strictly to your assigned role. Do not halllucinate capabilities you don't have. |
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Typo in prompt: "halllucinate" should be "hallucinate".
| 1. FOCUS: Stick strictly to your assigned role. Do not halllucinate capabilities you don't have. | |
| 1. FOCUS: Stick strictly to your assigned role. Do not hallucinate capabilities you don't have. |
Summary of changes: 1. Hard-coded Limits (Fixed): Added SummarizeThreshold and connected limits to config. 2. Silent Database Failures (Fixed): Enhanced error handling and logging for SQLite and NodeActor transitions. 3. "Zombie" Agents (Fixed): Implemented StopAll/Stop methods for graceful shutdown and linked to AgentLoop. 4. Memory ID Corruption (Verified): Ensured valid float formatting and added timestamps for uniqueness. 5. Code Quality: Corrected typos in system prompts and improved /swarm command error reporting.
1. Implemented missing /swarm status and /swarm viz commands. 2. Made DelegateTool roles dynamic based on configuration. 3. Aligned codebase with README documentation.
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sorry had to close it. |
…#959) * feat(commands): Session management [Phase 1/2] command centralization and registration * docs: add design for command registry post-review fixes Documents the architecture decisions for fixing 5 Important issues from code review: SubCommand pattern, Deps struct, command-group files, Executor caching, and Telegram registration dedup. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(commands): add SubCommand type and EffectiveUsage method Introduce SubCommand struct for declaring sub-commands structurally within a parent command Definition. The EffectiveUsage() method auto-generates usage strings from sub-command names and args, preventing drift between help text and actual handler behavior. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(commands): add Deps struct and secondToken helper, remove dead contains() Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(commands): add sub-command routing to Executor Uses Registry.Lookup for O(1) command dispatch instead of iterating all definitions. Definitions with SubCommands are routed to matching sub-command handlers. Missing or unknown sub-commands reply with auto-generated usage. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): split into command-group files with Deps injection Extract show/list/start/help into individual cmd_*.go files. Replace config.Config parameter with Deps struct for runtime data. Restore /show agents and /list agents sub-commands. Use EffectiveUsage for auto-generated help text. Bridge external callers (agent/loop.go, telegram.go) with Deps wrapper until Task 5 fully wires the Deps fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * perf(commands): cache Executor in AgentLoop, wire Deps with runtime callbacks Create Executor once in NewAgentLoop instead of per-message. Deps closures capture AgentLoop pointer for late-bound access to channelManager and runtime agent model. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(telegram): remove duplicate initBotCommands, keep async startCommandRegistration only Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * chore(commands): restore Outcome comments and annotate Deps.Config Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): consolidate /switch into commands package, fix ! prefix Move /switch model and /switch channel handling from inline loop.go logic into cmd_switch.go using the SubCommand + Deps pattern. This removes the OutcomePassthrough branch in handleCommand entirely. Also replace the hardcoded "/" prefix check with commands.HasCommandPrefix so that "!" prefixed commands are correctly routed to the Executor. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * chore: add docs/plans to .gitignore and untrack existing files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): address code review findings - Remove dead ExecuteResult.Reply field and unused branch in loop.go - Extract shared agentsHandler for /show agents and /list agents - Remove redundant firstToken/secondToken (use nthToken instead) - Simplify Telegram startup: pass BuiltinDefinitions directly - Centralize req.Reply nil guard in executeDefinition - Extract unavailableMsg constant (was duplicated 5 times) - Remove unused MessageID from Request - Remove stale "reserved for Phase 2" comment on Deps.Config Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): replace Deps with per-request Runtime Separate stateless Registry (cached on AgentLoop) from per-request Runtime (passed to handlers at execution time). This enables future session management features to inject per-request context without modifying the command registry. - Rename Deps → Runtime, move to runtime.go - Change Handler signature: func(ctx, req) error → func(ctx, req, rt *Runtime) error - NewExecutor now takes (registry, runtime) — executor is created per-request - BuiltinDefinitions() no longer takes parameters (stateless) - AgentLoop caches cmdRegistry, builds Runtime via buildRuntime() - Update all cmd_*.go handlers and tests Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style: fix gci import grouping and godoc formatting Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(onboard): skip legacy AGENT.md when copying embedded workspace templates The workspace/ directory contains both AGENT.md (legacy) and AGENTS.md (current). copyEmbeddedToTarget was copying both, causing the test TestCopyEmbeddedToTargetUsesAgentsMarkdown to fail. Skip AGENT.md during the walk to match the expected behavior. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(agent): address self-review comments on loop.go - Move cmdRegistry init into struct literal (review comment #11) - Rename buildRuntime → buildCommandsRuntime for clarity (review comment #12) - Add comment to default switch case explaining passthrough (review comment #13) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): address code review findings on naming and correctness - Rename dispatcher.go → request.go (no Dispatcher type remains) - Rename cmd_agents.go → handler_agents.go (shared handler, not a top-level command) - Add modelMu to protect AgentInstance.Model writes in SwitchModel - Add ListDefinitions to Runtime so /help uses registry instead of BuiltinDefinitions() - Fix SwitchChannel message: validation-only callback should not say "Switched" - Propagate Reply errors in executor instead of discarding with _ = - Add HasCommandPrefix unit test Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(onboard): extract legacy filename to constant Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(agent): handle commands before route error check Move handleCommand() before the routeErr gate so global commands (/help, /show, /switch) remain available even when routing fails. Context-dependent commands that need a routed agent will report "unavailable" through their nil-Runtime guards. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * revert: remove unnecessary AGENT.md skip in onboard Reverts 02d0c04 and 74deae1. The test failure was caused by a local leftover workspace/AGENT.md file (gitignored but embedded by go:embed). Deleting the local file fixes the root cause; the code-level skip was never needed. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: executeDefinition Unknown option * fix(agent): use routed agent for model commands, restore Telegram command diff - Remove modelMu: message processing is serial, no concurrent writes - Pass routed agent to handleCommand/buildCommandsRuntime instead of always using default agent - GetModelInfo/SwitchModel are nil when agent is nil (route failed), handlers reply "unavailable" - Restore GetMyCommands + slices.Equal check before SetMyCommands to avoid unnecessary Telegram API calls on restart Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(commands): remove unintended config mutation in SwitchModel SwitchModel should only update the routed agent's runtime Model field. Writing to cfg.Agents.Defaults.ModelName was a behavioral change that corrupts the default agent config when switching a non-default agent. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(commands): move /switch channel to /check channel /switch channel only validates availability, not actually switching. Rename to /check channel to match actual behavior. /switch channel now shows a redirect message pointing users to the new command. Addresses review feedback from yinwm on PR #959. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This PR introduces a multi-agent Swarm Engine to PicoClaw, enabling complex task orchestration through autonomous collaboration and long-term semantic memory.
Key Features:
Performance & Scaling:
Integration:
/swarm spawn,/swarm list, and/swarm statuscommands./swarm viz <id>.config.json.