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Fix default precision of sampler2DArray#627

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bors-servo merged 1 commit intoservo:masterfrom
mmatyas:shader_default_precision_error
Dec 12, 2016
Merged

Fix default precision of sampler2DArray#627
bors-servo merged 1 commit intoservo:masterfrom
mmatyas:shader_default_precision_error

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@mmatyas
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@mmatyas mmatyas commented Dec 12, 2016

This fixes the no default precision defined for variable 'sCache' error produced by Servo on Android.

Related: servo/servo#13154


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LGTM

@glennw
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glennw commented Dec 12, 2016

Is GL_FRAGMENT_PRECISION_HIGH defined on non-ES (i.e. desktop implementations)? It might be best to wrap it with GL_ES defined too?

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kvark commented Dec 12, 2016

@glennw FYI, I don't think it matters:

Precision qualifiers in GLSL are supported for compatibility with OpenGL ES 2.0. They use the same syntax as ES 2.0's qualifiers, but they have no functional effects.

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glennw commented Dec 12, 2016

@kvark OK, that should be fine then.

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glennw commented Dec 12, 2016

@bors-servo r+

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📌 Commit 660b3fd has been approved by glennw

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⌛ Testing commit 660b3fd with merge b7b211b...

bors-servo pushed a commit that referenced this pull request Dec 12, 2016
Fix default precision of `sampler2DArray`

This fixes the `no default precision defined for variable 'sCache'` error produced by Servo on Android.

Related: servo/servo#13154

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☀️ Test successful - status-travis

@bors-servo bors-servo merged commit 660b3fd into servo:master Dec 12, 2016
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kvark commented Dec 13, 2016

It appears to be failing now on Windows/AMD:

ERROR: 0:6: error(#228) Type should be float or int

It doesn't like precision qualifier for sampler2DArray

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glennw commented Dec 13, 2016

@kvark OK, let's wrap it in GL_ES then?

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kvark commented Dec 13, 2016

@glennw yes, your intuition was correct, let's wrap it up

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4 participants