avm1: Execute loader events in the context of base movie#22887
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kjarosh merged 2 commits intoruffle-rs:masterfrom Jan 31, 2026
Merged
avm1: Execute loader events in the context of base movie#22887kjarosh merged 2 commits intoruffle-rs:masterfrom
kjarosh merged 2 commits intoruffle-rs:masterfrom
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SuchAFuriousDeath
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Loader events should be executed in the context of the base movie, not the target movie. Otherwise, we'll infer e.g. wrong SWF version.
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----------------------------------------------------------------------------------- cemu.mk ba82dc57d64fe8fc1b268e24fa583b350404b9a6 # Version: Commits on Feb 01, 2026 ----------------------------------------------------------------------------------- OpenGL+Vulkan: Use unified uniform block layout for output shaders (#1785), ------------------------------------------------------------------------------------------ duckstation.mk 7e4efbfa9c25345834a351f991a456154444a448 # Version: Commits on Feb 01, 2026 ------------------------------------------------------------------------------------------ CI: Generate Windows installers, ----------------------------------------------------------------------------------- eden.mk 6637810fe6c6610f73f0b1b12e56e9b48268d0ee # Version: Commits on Feb 01, 2026 ----------------------------------------------------------------------------------- [android] gpu logs functions (#3389) --------------------------------------------------- pcsx2.mk v2.7.89 # Version: Commits on Feb 01, 2026 --------------------------------------------------- - [GS/DX11: Misc fixes](PCSX2/pcsx2#13922) , ----------------------------------------------------- ryujinx.mk 1.3.252 # Version: Commits on Feb 01, 2026 ----------------------------------------------------- Canary-1.3.252 ----------------------------------------------------------------------------------- ymir.mk 2e4f0a6f9472e50c949608b31ae3065ec6eec520 # Version: Commits on Feb 01, 2026 ----------------------------------------------------------------------------------- fix(savestates): Fix off-by-one error in save state lists in menus, --------------------------------------------------------------- ruffle.mk nightly-2026-02-01 # Version: Commits on Feb 01, 2026 --------------------------------------------------------------- ## What's Changed * core: Use get_loader instead of get_loader_mut where possible by @kjarosh in ruffle-rs/ruffle#22888 * text: Tests and fixes related to the default text format by @kjarosh in ruffle-rs/ruffle#22636 * avm1: Execute loader events in the context of base movie by @kjarosh in ruffle-rs/ruffle#22887 * tests: Fix initial movie clip URL by @kjarosh in ruffle-rs/ruffle#22893 * core: Remove double references to MovieClips by @kjarosh in ruffle-rs/ruffle#22895 **Full Changelog**: ruffle-rs/ruffle@nightly-2026-01-31...nightly-2026-02-01, ------------------------------------------------------------------------------------ box64.mk 3bbb84502e8061d6fb5543e505c8301198d87494 # Version: Commits on Feb 01, 2026 ------------------------------------------------------------------------------------ [INTEGRATION] Added /opt/box64/lib[32/64] as system folder for easier system integration, ---------------------------------------------------------------------------------------- openmohaa.mk 02de33a5c88efcbdeb70f352c7a417b8b6760ee3 # Version: Commits on Feb 01, 2026 ---------------------------------------------------------------------------------------- docs(changelog): update changelog, ---------------------------------------------------------------------------------------- supertux2.mk da4b9aa263f5d039916c73323abbc6f864690815 # Version: Commits on Feb 01, 2026 ---------------------------------------------------------------------------------------- unglint enemy in maze in the sky, ------------------------------------------------------------------------------------------------- shadps4-qtlauncher.mk 4ba1bfd3e24aa86135e27bfb53b4fc1298cc85f7 # Version: Commits on Feb 01, 2026 ------------------------------------------------------------------------------------------------- New Crowdin updates (#239) * New translations en_us.ts (Japanese) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (Turkish) * New translations en_us.ts (Turkish) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Urdu (Pakistan)) * New translations en_us.ts (Urdu (Pakistan)), ---------------------------------------------------------------------------------------- retroarch.mk 9804687c7bc832a65cdff4f5d2bf7242e131337b # Version: Commits on Feb 01, 2026 ---------------------------------------------------------------------------------------- metal: try not to crash quite as much, ---------------------------------------------------------------------------------------- doomretro.mk d93afd5a8ead497895c67acf095a010bdefdd535 # Version: Commits on Feb 01, 2026 ---------------------------------------------------------------------------------------- Recognize animated flats with `SW[A]MP` in name as liquid, ---------------------------------------------------------------------------------- trx.mk 9417689fc6de5ab72a8cc83f80dffb2102f0cce8 # Version: Commits on Jan 31, 2026 ---------------------------------------------------------------------------------- objects: use new io for priv data, -------------------------------------------------------------------------------------------------- libretro-clownmdemu.mk 669491083ed40ca84561ae88a4ba43aac593299d # Version: Commits on Jan 31, 2026 -------------------------------------------------------------------------------------------------- Update common. Now with CHD support!, -------------------------------------------------------------------------------------------- libretro-pc98.mk 15676585b9a370e874ea9309252bd8236df3f642 # Version: Commits on Feb 01, 2026 -------------------------------------------------------------------------------------------- SDL3,
This was referenced Feb 24, 2026
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Loader events should be executed in the context of the base movie, not the target movie. Otherwise, we'll infer e.g. wrong SWF version.