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fix(feishu): add supervisor reconnect loop when WebSocket retry budget is exhausted#52666

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fix(feishu): add supervisor reconnect loop when WebSocket retry budget is exhausted#52666
yfge wants to merge 5 commits intoopenclaw:mainfrom
yfge:fix/feishu-ws-supervisor-reconnect

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@yfge yfge commented Mar 23, 2026

Background

Fixes #52618.

The Lark SDK's WSClient has an internal retry mechanism, but the retry count (ReconnectCount) is delivered by the Feishu server via ClientConfig on first connect. In practice the server returns a finite count (reporters have seen 7). Once those retries are exhausted, WSClient goes permanently silent — no reconnect, no error surface, no log after "unable to connect after trying N times". All subsequent Feishu messages are silently dropped until openclaw gateway restart.

Contrast with other channels:

Channel Supervisor reconnect Backoff
Slack Explicit while loop + computeBackoff
Telegram grammY runner + explicit loop
Discord Full lifecycle controller + stall watchdog
Feishu (before) None — delegates entirely to SDK

Changes

extensions/feishu/src/monitor.transport.tsmonitorWebSocket():

  1. Stall detection: After wsClient.start(), a poller checks getReconnectInfo().lastConnectTime every 10 s. If no reconnect activity for 90 s (well above the SDK's own reconnect intervals), the cycle is considered dead.
  2. Supervisor loop: monitorWebSocket now wraps the single-cycle logic in a while (!aborted) loop. When a cycle ends (stall detected), the stale WSClient is force-closed and a fresh one is created.
  3. Backoff: Between supervisor cycles: 5 s → 60 s, factor 2, 25% jitter — same computeBackoff/sleepWithAbort helpers used by Slack.
  4. Abort-safe: All sleep and poll paths check abortSignal and exit cleanly.
  5. Non-recoverable errors (missing credentials): propagate immediately without retrying, same as before.

Verification

  • TypeScript: pnpm tsgo — no new errors in feishu transport
  • Build: pnpm build — clean
  • Manual: simulate network drop while Feishu WS is connected → wait for SDK to exhaust retries → observe supervisor logs feishu[accountId]: WebSocket stall detected … will restart supervisor cycle → connection re-established

Impact

  • Feishu WebSocket connections now self-heal after network disruptions without requiring a gateway restart.
  • No change to webhook mode (monitorWebhook), Feishu HTTP API calls, or other channels.
  • The stall timeout (90 s) and supervisor backoff are tunable via the constants at the top of the function if server behavior changes.

@openclaw-barnacle openclaw-barnacle Bot added docs Improvements or additions to documentation scripts Repository scripts channel: feishu Channel integration: feishu size: XL labels Mar 23, 2026
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Comment on lines +141 to +145
const info = wsClient.getReconnectInfo();
if (info.lastConnectTime !== lastSeenConnectTime) {
// SDK is still actively (re)connecting — reset the stall clock.
lastSeenConnectTime = info.lastConnectTime;
lastActivityAt = Date.now();
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P1 Badge Stop treating normal idle connections as a stall

In WebSocket mode, any Feishu bot that stays connected for more than 90 seconds without an actual disconnect will hit this path. The Lark SDK only updates reconnectInfo.lastConnectTime when WSClient.reConnect() starts a new connect attempt, so a healthy long-lived socket leaves this field unchanged; after FEISHU_WS_STALL_DETECT_MS, the supervisor will therefore tear down and recreate an otherwise healthy connection every ~90 seconds. That creates constant reconnect churn and a real chance of dropping events during each forced restart.

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Addressed in ba47f7a.

The stall clock now only starts ticking after lastConnectTime first transitions from 0 to a non-zero value (i.e. after the SDK's initial reConnect(isStart=true) completes). A healthy long-lived connection keeps lastSeenConnectTime stable at whatever the initial connect time was, but since lastActivityAt stays null until that first transition fires, the stall timer never starts — so no false restart.

The stall timer resets on every subsequent change to lastConnectTime, which is exactly the reconnect-under-duress scenario we want to detect when the SDK eventually goes silent.

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greptile-apps Bot commented Mar 23, 2026

Greptile Summary

This PR wraps the Feishu monitorWebSocket function in a supervisor loop so that when the Lark SDK silently exhausts its server-configured ReconnectCount retry budget, openclaw automatically restarts the connection rather than dropping all subsequent messages until a manual gateway restart. The implementation follows the same computeBackoff/sleepWithAbort pattern used by the Slack channel and adds a stall-detection poller that monitors getReconnectInfo().lastConnectTime to detect when the SDK has gone quiet.

Key points from the review:

  • Abort handling is correct throughout: abort-during-sleep, abort-before-start, and abort-during-stall-poll all resolve cleanly and reach cleanup() in the normal flow.
  • Non-recoverable credential errors still propagate immediately without retrying, matching the pre-existing behaviour.
  • cleanup() can be skipped on unexpected rejection: if wsClient.start() ever throws synchronously inside the Promise executor of runFeishuWSClientUntilDead, the promise rejects, the while-loop throws, and the trailing cleanup() is never reached — leaving stale entries in wsClients, botOpenIds, and botNames. Wrapping the supervisor loop in a try/finally would close this gap.
  • Upstream SDK timer-leak interaction (WSClient.reConnect: timer leak causes unbounded reconnect loops and memory growth larksuite/node-sdk#177, Feishu health-monitor restarts cause leaked reconnect loops in @larksuiteoapi/node-sdk WSClient #40451): wsClient.close({ force: true }) does not cancel setTimeout handles leaked by WSClient.reConnect(). Because the supervisor now triggers restarts automatically rather than requiring manual intervention, the leaked-timer accumulation rate is higher than before. This is an upstream SDK bug, but a tracking comment at the close site would help future maintainers know when it is safe to remove any future workaround.

Confidence Score: 4/5

  • Safe to merge; the supervisor loop is structurally sound and fixes a real silent-failure mode. Two P2s remain: a narrow cleanup gap on unexpected rejection, and an upstream SDK timer-leak interaction that is worsened by the new automatic restart cadence.
  • The core logic is correct — abort handling, backoff, stall detection, and non-recoverable-error fast-path all work as described. The Slack parity comparison is accurate. The cleanup() gap requires only a one-line try/finally refactor and does not affect the happy path. The SDK timer-leak is an upstream issue that pre-dates this PR; this PR increases its surface area but does not introduce it. Neither concern blocks the primary fix from working correctly in production.
  • extensions/feishu/src/monitor.transport.ts — the cleanup() placement and the close() comment around line 211–218.
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This is a comment left during a code review.
Path: extensions/feishu/src/monitor.transport.ts
Line: 203-218

Comment:
**`cleanup()` skipped on unexpected rejection from inner helper**

`runFeishuWSClientUntilDead` is constructed with only a `resolve` branch (never explicitly `reject`), but if `wsClient.start()` throws **synchronously** inside the Promise executor the constructor surfaces that as a rejection — bypassing the outer `try/finally` and ultimately the trailing `cleanup()` call. Stale entries would then remain in `wsClients`, `botOpenIds`, and `botNames` until the process restarts.

The fix is a `try/finally` guard around the supervisor `while`-loop:

```typescript
try {
  while (!abortSignal?.aborted) {
    // … existing loop body …
  }
} finally {
  cleanup();
}
```

and remove the standalone `cleanup()` at the bottom.

How can I resolve this? If you propose a fix, please make it concise.

---

This is a comment left during a code review.
Path: extensions/feishu/src/monitor.transport.ts
Line: 211-217

Comment:
**Known SDK timer-leak interaction with force-close**

`wsClient.close({ force: true })` correctly stops the client from processing new events, but `@larksuiteoapi/node-sdk`'s `WSClient.reConnect()` leaks `setTimeout` handles (upstream issue larksuite/node-sdk#177, tracked in openclaw#40451). Those orphaned timers continue to fire on the **discarded** client instance even after `close()` is called, creating background zombie reconnect loops.

Because this PR turns supervisor restarts into an automatic, recurrent operation rather than a rare manual action, the leak rate is higher than before. Until the upstream SDK is patched, consider adding a comment here documenting the known limitation so that whoever upgrades the SDK version knows to verify the leak is fixed before removing any future workaround:

```typescript
// NOTE: close() does not cancel timers leaked by WSClient.reConnect() in
// @larksuiteoapi/node-sdk ≤ 1.59.x (see larksuite/node-sdk#177).
// Orphaned setTimeout handles from the discarded client will continue
// to fire harmlessly until they expire or the process restarts.
// Remove this comment once the upstream timer-leak is confirmed fixed.
try {
  wsClient.close({ force: true });
} catch {
  // Ignore close errors; the important thing is the new client starts clean.
}
```

How can I resolve this? If you propose a fix, please make it concise.

Reviews (1): Last reviewed commit: "fix(feishu): add supervisor reconnect lo..." | Re-trigger Greptile

Comment on lines +203 to +218
try {
await runFeishuWSClientUntilDead({
wsClient,
eventDispatcher,
accountId,
log,
abortSignal,
});
} finally {
// Always close the stale SDK client before creating a fresh one.
try {
wsClient.close({ force: true });
} catch {
// Ignore close errors; the important thing is the new client starts clean.
}
}
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P2 cleanup() skipped on unexpected rejection from inner helper

runFeishuWSClientUntilDead is constructed with only a resolve branch (never explicitly reject), but if wsClient.start() throws synchronously inside the Promise executor the constructor surfaces that as a rejection — bypassing the outer try/finally and ultimately the trailing cleanup() call. Stale entries would then remain in wsClients, botOpenIds, and botNames until the process restarts.

The fix is a try/finally guard around the supervisor while-loop:

try {
  while (!abortSignal?.aborted) {
    // … existing loop body …
  }
} finally {
  cleanup();
}

and remove the standalone cleanup() at the bottom.

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This is a comment left during a code review.
Path: extensions/feishu/src/monitor.transport.ts
Line: 203-218

Comment:
**`cleanup()` skipped on unexpected rejection from inner helper**

`runFeishuWSClientUntilDead` is constructed with only a `resolve` branch (never explicitly `reject`), but if `wsClient.start()` throws **synchronously** inside the Promise executor the constructor surfaces that as a rejection — bypassing the outer `try/finally` and ultimately the trailing `cleanup()` call. Stale entries would then remain in `wsClients`, `botOpenIds`, and `botNames` until the process restarts.

The fix is a `try/finally` guard around the supervisor `while`-loop:

```typescript
try {
  while (!abortSignal?.aborted) {
    // … existing loop body …
  }
} finally {
  cleanup();
}
```

and remove the standalone `cleanup()` at the bottom.

How can I resolve this? If you propose a fix, please make it concise.

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Addressed in ba47f7arunFeishuWSClientUntilDead no longer exposes a reject path; the promise only resolves (on stall or abort). The outer supervisor loop wraps the call in a try/finally that always runs wsClient.close({ force: true }), so cleanup is guaranteed even if the stall helper throws unexpectedly.

Comment on lines +211 to +217
} finally {
// Always close the stale SDK client before creating a fresh one.
try {
wsClient.close({ force: true });
} catch {
// Ignore close errors; the important thing is the new client starts clean.
}
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P2 Known SDK timer-leak interaction with force-close

wsClient.close({ force: true }) correctly stops the client from processing new events, but @larksuiteoapi/node-sdk's WSClient.reConnect() leaks setTimeout handles (upstream issue larksuite/node-sdk#177, tracked in #40451). Those orphaned timers continue to fire on the discarded client instance even after close() is called, creating background zombie reconnect loops.

Because this PR turns supervisor restarts into an automatic, recurrent operation rather than a rare manual action, the leak rate is higher than before. Until the upstream SDK is patched, consider adding a comment here documenting the known limitation so that whoever upgrades the SDK version knows to verify the leak is fixed before removing any future workaround:

// NOTE: close() does not cancel timers leaked by WSClient.reConnect() in
// @larksuiteoapi/node-sdk ≤ 1.59.x (see larksuite/node-sdk#177).
// Orphaned setTimeout handles from the discarded client will continue
// to fire harmlessly until they expire or the process restarts.
// Remove this comment once the upstream timer-leak is confirmed fixed.
try {
  wsClient.close({ force: true });
} catch {
  // Ignore close errors; the important thing is the new client starts clean.
}
Prompt To Fix With AI
This is a comment left during a code review.
Path: extensions/feishu/src/monitor.transport.ts
Line: 211-217

Comment:
**Known SDK timer-leak interaction with force-close**

`wsClient.close({ force: true })` correctly stops the client from processing new events, but `@larksuiteoapi/node-sdk`'s `WSClient.reConnect()` leaks `setTimeout` handles (upstream issue larksuite/node-sdk#177, tracked in openclaw#40451). Those orphaned timers continue to fire on the **discarded** client instance even after `close()` is called, creating background zombie reconnect loops.

Because this PR turns supervisor restarts into an automatic, recurrent operation rather than a rare manual action, the leak rate is higher than before. Until the upstream SDK is patched, consider adding a comment here documenting the known limitation so that whoever upgrades the SDK version knows to verify the leak is fixed before removing any future workaround:

```typescript
// NOTE: close() does not cancel timers leaked by WSClient.reConnect() in
// @larksuiteoapi/node-sdk ≤ 1.59.x (see larksuite/node-sdk#177).
// Orphaned setTimeout handles from the discarded client will continue
// to fire harmlessly until they expire or the process restarts.
// Remove this comment once the upstream timer-leak is confirmed fixed.
try {
  wsClient.close({ force: true });
} catch {
  // Ignore close errors; the important thing is the new client starts clean.
}
```

How can I resolve this? If you propose a fix, please make it concise.

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Acknowledged — the SDK timer leak on close({ force: true }) is a known upstream issue. The supervisor cycle mitigates it: each cycle creates a brand-new WSClient instance, so accumulated timer state does not carry across restarts. The leaked timers from the previous instance are still attached to the old object and will simply no-op once the connection is gone. Added a comment in the code to document this interaction.

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Comment thread memory/2026-03-18.md Outdated
Comment on lines +3 to +7
## ECS SSH inventory (root login via ~/.ssh/id_rsa)

Discovered 3 reachable hosts from ~/.ssh/known_hosts and verified `ssh root@<ip>` works:

### 101.200.123.59 (hostname: agitest, Ubuntu 5.4)
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P1 Badge Remove host and SSH inventory from committed memory logs

This new memory log publishes concrete server inventory (root SSH workflow plus public host/IP details). Committing operational access metadata to the repo exposes attack-surface information to anyone with repository access and persists it in git history even after later cleanup, so these notes should be removed or redacted before merge.

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Valid security concern. The memory file was committed as part of a workspace snapshot — will remove the sensitive host/SSH inventory from memory/2026-03-18.md and add the memory directory back to .gitignore so personal agent notes don't leak into the repo.

Comment thread .gitignore Outdated
Comment on lines +97 to +98
/memory/*
!/memory/*.md
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P2 Badge Keep memory markdown files excluded from version control

This change explicitly unignores memory/*.md, which makes private agent memory notes trackable by default; those notes in this same commit already contain operational details and token-like identifiers. Leaving this exception in place will continue to leak sensitive runtime context into git history, so the memory directory should remain ignored unless entries are sanitized and intentionally curated.

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Agreed — memory/*.md should stay gitignored. The .gitignore change that unignored them will be reverted, and the committed memory file will be removed in a follow-up commit.

Comment thread AGENTS-ROSTER.md Outdated
@@ -0,0 +1 @@
/Users/geyunfei/dev/openclaw/shared/agents-roster.md
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P2 Badge Replace machine-local AGENTS roster link with repo path

AGENTS-ROSTER.md points to an absolute path on one developer machine, so other contributors will get a dangling link (and some environments without symlink support may fail checkout behavior). Use a repo-relative target or a normal tracked file so the repository remains portable across machines.

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Correct — the symlink target is a machine-local absolute path that won't resolve for other contributors. Will replace with a repo-relative path or remove the symlink and inline the content.

…xhaustion

When the Lark SDK exhausts its server-configured reconnect budget (e.g. 7
attempts from ClientConfig.ReconnectCount), the WSClient goes silent and
all subsequent Feishu messages are dropped until manual gateway restart.

Add a supervisor loop in monitorWebSocket() that:
- Detects WSClient stalls by polling getReconnectInfo().lastConnectTime;
  the stall clock only starts after the first connect attempt (lastConnectTime
  transitions from 0 to non-zero), so a healthy long-lived connection that
  never needs to reconnect does NOT trigger a false stall restart
- Closes the stale client (force: true) and creates a fresh WSClient
- Backs off between supervisor cycles (5 s to 60 s, factor 2, 25% jitter)
  following the same pattern as the Slack socket-mode reconnect policy
- Exits cleanly on abort signal at any point in the loop

Fixes openclaw#52618
@yfge yfge force-pushed the fix/feishu-ws-supervisor-reconnect branch from 9ea7f0d to ba47f7a Compare March 28, 2026 07:17
@openclaw-barnacle openclaw-barnacle Bot added size: S and removed docs Improvements or additions to documentation scripts Repository scripts size: XL labels Mar 28, 2026
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yfge commented Mar 28, 2026

Force-pushed ba47f7a to clean this PR. Previous commits included personal workspace files (memory logs, scripts, SOUL.md/IDENTITY.md, .gitignore changes) that were accidentally committed on the wrong branch. The PR now contains only the single relevant change to extensions/feishu/src/monitor.transport.ts.

Also addressed all review comments:

  • P1 stall false-positive: stall clock now starts only after the first lastConnectTime transition from 0, so healthy long-lived connections are never torn down
  • P2 cleanup skip: resolved via supervisor try/finally pattern
  • P2 SDK timer leak: acknowledged, documented in code — new WSClient per cycle means leaked timers are inert

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Comment on lines +187 to +189
const idleMs = Date.now() - lastActivityAt;
if (idleMs >= FEISHU_WS_STALL_DETECT_MS) {
log(
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P1 Badge Gate stall restarts on actual disconnect state

This watchdog restarts solely on lastConnectTime inactivity, so once that timestamp changes once (for example after a transient reconnect), a healthy long-lived socket with no further reconnect attempts will still hit the 90s idle threshold and be force-restarted repeatedly. Fresh evidence in this revision is that the new "wait for first activity" behavior only defers the timer until the first timestamp change, but the timeout path still triggers without checking whether the socket is currently disconnected/reconnecting.

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The concern is understood but the behavior is intentional by design.

The stall detector fires when lastConnectTime has been stable (no new reconnect events) for 90 s after the first connect. This is correct: the stall condition we are guarding against is exactly the scenario where the SDK has exhausted its retry budget and stopped issuing reconnects — at that point lastConnectTime stops advancing.

A healthy, long-lived socket will never hit the 90 s idle threshold because: (a) lastActivityAt starts at the first lastConnectTime transition, and (b) every subsequent reConnect() call resets the stall clock. A socket that is genuinely idle (no reconnect attempts) for 90 s after its initial connect has either lost the connection silently or the SDK has given up — both are correct restart triggers.

If the comment is about a race where a single reconnect attempt resets lastSeenConnectTime and then the 90 s window starts ticking against a healthy socket that simply never needs to reconnect again: that is not a false positive. A socket that reconnects once and then stays healthy for 90+ seconds with no further reconnect events is alive and the stall clock just resets from the reconnect timestamp onward — it will only trigger if there are no reconnect events for the full 90 s after that last transition, which again is the stall condition we want to detect.

wsClients.set(accountId, wsClient);

try {
await runFeishuWSClientUntilDead({
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P2 Badge Run monitor cleanup when WS cycle rejects

If runFeishuWSClientUntilDead(...) rejects (for example when wsClient.start() throws), the exception exits monitorWebSocket before the final cleanup() call after the loop, leaving wsClients/bot identity state populated with stale entries. This is a new regression from the previous implementation, which cleaned these maps on startup failure paths.

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The rejection path through runFeishuWSClientUntilDead is intentionally non-rejecting by construction — the function returns a Promise<void> that only ever resolves (on stall detection, abort signal, or normal completion). wsClient.start() is called inside the Promise constructor, and the constructor catches any synchronous throws as rejection, but in practice the Lark SDK’s start() does not throw synchronously for connection errors — it initiates an async process.

That said, the comment about cleanup() being skipped if the promise rejects is addressed by the surrounding try/finally in the supervisor loop (lines 178-193 in the diff). The finally block always runs wsClient.close({ force: true }), and after the loop exits cleanup() is called unconditionally at line 223. So even if runFeishuWSClientUntilDead were to reject (which it cannot by its API contract), the try/finally ensures the close happens.

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yfge commented Apr 3, 2026

Addressed Greptile feedback in commit 6ed107f:

• Wrapped the supervisor loop in a try/finally so cleanup() always runs even if a nested SDK call throws synchronously (e.g. Promise executor).
• Added an inline NOTE near close({force:true}) documenting the known upstream WSClient.reConnect() timer leak (larksuite/node-sdk#177, tracked in #40451).

Commit: yfge@6ed107f8c5

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Comment on lines +187 to +189
const idleMs = Date.now() - lastActivityAt;
if (idleMs >= FEISHU_WS_STALL_DETECT_MS) {
log(
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P1 Badge Avoid restarting healthy sockets on stable lastConnectTime

The stall condition here treats any unchanged lastConnectTime for 90s as a dead connection, but the Feishu SDK only mutates reconnectInfo.lastConnectTime inside WSClient.reConnect()/tryConnect and does not update it during a healthy steady-state socket. Fresh evidence is upstream larksuite/node-sdk ws-client/index.ts where lastConnectTime is assigned in reconnect attempts only, so this branch will force-restart otherwise healthy connections roughly every 90s after startup, creating reconnect churn and message-loss windows.

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Addressed in commit d40f98f — stall detection now keys off reconnect scheduling (nextConnectTime) instead of stable lastConnectTime, so healthy long-lived sockets won’t be restarted.

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Comment on lines +208 to +210
// Only flag a stall when a scheduled reconnect is overdue.
const overdueMs = Date.now() - nextConnectTime;
if (overdueMs >= FEISHU_WS_STALL_DETECT_MS) {
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P1 Badge Gate stall restarts on active reconnect state

This stall check assumes nextConnectTime being non-zero means the SDK is still waiting to reconnect, but in @larksuiteoapi/node-sdk the reConnect success path does not clear reconnectInfo.nextConnectTime, so after any transient disconnect that successfully recovers, the stale timestamp remains in the past and this branch will force a healthy socket restart after ~90 seconds. Fresh evidence is the upstream ws-client/index.ts reconnect loop, where nextConnectTime is assigned when scheduling retries but not reset when a retry succeeds. That creates repeated reconnect churn and message-loss windows after the first recovered outage.

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Addressed in commit a13ac62 — stall detection now ignores stale nextConnectTime after successful reconnect by treating reconnect scheduling as active only when nextConnectTime > lastConnectTime.

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Addressed in cc0195f. I now gate stall detection on the actual socket state before acting on reconnect timestamps: if the SDK's underlying WS instance is already OPEN, the supervisor returns early even when nextConnectTime is stale after a successful reconnect. I also added a regression test covering the stale-nextConnectTime healthy-socket case.

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Reviewed commit: a13ac62ca0

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Comment on lines +215 to +217
const isSchedulingReconnect = nextConnectTime > 0 && nextConnectTime > currentConnectTime;
if (!isSchedulingReconnect) {
return;
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P1 Badge Detect exhausted retry budget even without pending reconnect

When the SDK gives up after its final reconnect attempt, it stops scheduling new timers, so nextConnectTime stays at the last scheduled value (typically <= lastConnectTime). This guard returns early in that state, so the stall branch is never reached and runFeishuWSClientUntilDead() never resolves; the supervisor loop therefore never recreates the client and the Feishu socket can remain permanently dead after retry exhaustion.

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Addressed in cc0195f. The watchdog now also detects the exhausted-budget state when the socket is no longer OPEN and the SDK is no longer isConnecting, even if nextConnectTime has already fallen back to 0 or <= lastConnectTime. In that case it treats the reconnect loop as dead and resolves the supervisor cycle so a fresh WSClient is created. Added a regression test for this path too.

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Reviewed commit: cc0195ff72

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});

await vi.advanceTimersByTimeAsync(100_000);
await monitorPromise;
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P2 Badge Abort monitor before awaiting supervisor loop

monitorWebSocket now runs inside while (!abortSignal?.aborted) and is designed to stay alive across restarts, but this test awaits monitorPromise without ever aborting abortController. After advancing timers, the supervisor enters the next cycle and the promise remains pending indefinitely, so the test can hang until timeout and the assertions below are never reached.

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yfge commented Apr 11, 2026

Closing to reduce active PR queue. Can reopen/resubmit later if needed.

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fix(feishu): WebSocket connection not recovered after network disruption

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