Improve EffectiveDistance precision in target bars#249
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ngld merged 2 commits intongld:masterfrom Apr 12, 2022
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EffectiveDistance is just a (rounded) byte and so is not that useful for determining exact distances from boss mechanics. This PR changes EffectiveDistance to be a float based on the Radius when on 6.x. For backwards compatibility, pre-6.x users will get the rounded byte. Belated thanks to @KattTails for the memory location for radius!
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Thanks!! And sorry for the late merge. |
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EffectiveDistance is just a (rounded) byte and so is not that useful
for determining exact distances from boss mechanics. This PR
changes EffectiveDistance to be a float based on the Radius when
on 6.x. For backwards compatibility, pre-6.x users will get the
rounded byte.
Belated thanks to @KattTails for the memory location for radius!