fix issue with button zdepth not being reset correctly#9
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fix issue with button zdepth not being reset correctly Thanks Dan!
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Thanks for the fix! :) |
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* Run danger on azure * Fix missing danger env variables
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* Run danger on azure * Fix missing danger env variables
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* Set up CI with Azure Pipelines [skip ci] * Persist snize snapshot (#10) * WIP * check on non-fork branch * Full impl * Dry run * Rerun * Look for credentials * Look again * The search continues * Maybe in global scope? * Inspect env * Full run * Dont persist on PR * Cleanup * Run danger on azure (#9) * Run danger on azure * Fix missing danger env variables * Run size snapshot exclusively on azure (#11) * Run size snapshot exclusively on azure * debug * Revert "debug" This reverts commit bff6dd2. * Fix empty size snapshot being persisted * Fix test_production CircleCi job * Poke azure * Add azure pipelines badge
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Hi! Thanks for making material-ui. Here's a little fix for a bug I noticed.
Currently if you spam a bunch of clicks too quickly on the raised paper buttons, the button's z-index can break by increasing until it goes out of range. This happens because the var
originalZDepth(paper-button.jsx line 90) is supposed to always represent the initial z-depth of the button - however, it instead gets reset on every render, which means it really represents the current zDepth. If a second button click event happens before the previous click's onTransitionEnd is called, the already-incremented zDepth will be incremented again incorrectly and only decremented once.This should fix it by keeping an initialZDepth in this.state from the beginning and never touching it after that.