Skip to content
View muhammadahsanijaz's full-sized avatar
💻
Smashing Keyboard
💻
Smashing Keyboard

Block or report muhammadahsanijaz

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
muhammadahsanijaz/README.md
Muhammad Ahsan Ijaz – Experienced Game Developer

Hi there, I'm M. Ahsan Ijaz 👾

🎮 Senior Unity Game Developer · Metaverse Architect · Web3 Engineer

LinkedIn GitHub Email Website IELTS


🚀 About Me

"I don't just build games — I build tools to expand them."

I'm a Senior Unity Developer with 10+ years of experience shipping multiplayer games, VR/AR platforms, metaverse environments, and blockchain-integrated titles — from MVP to launch, across 30+ projects including 5 AAA titles.

I've worked with globally recognised companies and specialise in architecting systems from scratch — whether that's a deterministic multiplayer racing game on Photon Quantum, a Web3 auction house on-chain, or a 200-person VR social platform deployed on Amazon GameLift.

  • 🏆 10+ years of hands-on Unity development
  • 🌍 Shipped products on Quest, Android, iOS, macOS & Windows from a single codebase
  • ⛓️ Deep expertise in Web3, Solidity smart contracts, Solana & Sequence SDK
  • 🤖 Built intelligent AI systems — bosses, crews, reinforcement learning agents
  • 🎯 Strong background in multiplayer architecture: Photon Quantum, Fusion, Mirror, GameLift

🏢 Companies I've Worked With

Captain & Company MoonKart Arthur SparkCognition XANA

🧠 Specialisations

🎮  Multiplayer Architecture      →  Photon Quantum · Photon Fusion · Mirror · Amazon GameLift
⛓️  Blockchain & Web3             →  Solidity · Solana · Sequence SDK · NFT Transactions
🤖  AI & Machine Learning         →  Unity ML-Agents · Boss AI · Reinforcement Learning
🥽  XR Development                →  VR · AR · MR · Quest · ARCore
🖥️  Server & Backend              →  Node.js · Docker · Firebase · PHP · MySQL · Python
🛠️  Editor & Shader Engineering   →  Editor Scripting · XML Shader Scripting · Optimization

📦 Unity Asset Store

API Query MasterPublished Asset

Simple, queue-based API processing with robust exception handling for Unity projects.


💼 Career Highlights

🔷 Senior Unity Developer — KAP Games (Feb 2024 – Present · Remote)

Project: Captain & Company

A crypto-based pirate ship battle game. I joined at MVP stage and scaled it significantly:

  • Built Talent Tree, Perk System, and full Auction House (on-chain buy/sell orders via Sequence SDK)
  • Implemented AI bosses (Octopus, Kraken, Jellyfish, Golems) with intelligent maneuvers (Ram, Pursuit, Patrol, Attack, Evade)
  • Wrote Photon Quantum game modes with wave systems and loot collection
  • Integrated Web3 transaction layer for live inventory and blockchain settlement

🔷 Lead Unity Developer — Salvay (Oct 2022 – Jan 2024 · Lahore)

Project: MoonKarts[Video 1] [Video 2]

  • Developed a 6-player Kart Racing game using Photon Quantum
  • Built a Replay System saving/loading deterministic JSON replay files
  • Integrated Web3 APIs for NFT minting (fuels & cards on Arcade Colony blockchain)

Project: Gnomewars[Video]

  • First-person shooter with Mirror Multiplayer, custom walkable structures, and private Docker server deployment

🔷 Lead Unity Developer — Arthur (Feb 2021 – Jan 2024 · Remote)

Project: Arthur Virtual Office[Video 1] [Video 2]

  • Photorealistic avatar generation with avatarSDK and virtual wardrobe
  • Jira board integration in VR — view, create, edit, delete & comment on tickets using live Jira APIs → Watch Demo
  • Built Pinboard (sticky notes, shapes, documents in 3D space) and Speakerphone spatial audio feature
  • Server-client optimisation for massive spatial audio improvements in large meetings

🔷 Lead Unity Developer — NOBORDERz (Apr 2020 – Feb 2021 · Lahore)

Project: XANA – Virtual Social Events Platform[Video 1] [Video 2]

  • Built from scratch and published a full virtual event platform
  • Amazon GameLift server-client architecture supporting 200 users per session
  • Live YouTube streaming integration
  • Released on 5 platforms (Quest, Android, iOS, macOS, Windows) from a single codebase

🔷 Senior Unity Developer — Five Rivers Technologies (Apr 2018 – Apr 2020 · Lahore)

  • Sky Forge — Reinforcement learning AI brain for fighter aircraft using Unity ML-Agents & Mapbox
  • Pepsi Factory Data Analyzer — Live IoT data visualisation with daily/weekly/monthly reports in Unity

🔷 Co-Founder & Game Developer — Zamunga Games (Dec 2016 – Apr 2018 · Lahore)

  • Intelligent Traffic System — Optimised ITS simulation
  • Stealth & Chasing AI — Adaptive AI for dynamic terrain navigation
  • Game Missions Engine — 6-task generic mission controller for rapid game development

🛠️ Tools & Technologies

Core

Multiplayer & Infra

Photon AWS GameLift Firebase Node.js Docker

XR & Platforms

VR AR Android iOS

Web3

Solidity Web3 Solana

Design & 3D

Blender Photoshop Python

Project Management

Jira Notion Slack ClickUp


🎓 Education & Achievements

🎓 BS Computer Engineering University of Engineering & Technology, Lahore · GPA: 3.55 / 4.0
🌐 IELTS Band 7.5 — Fluent English
🏆 Prototype Development Winner — Aug 2015 & Aug 2017
🏆 Hackathon Winner — 2016
📜 CCNA Certified — Oct 2015

📊 GitHub Stats

Ahsan's GitHub Stats Top Languages


🤝 Let's Build Something

Whether you're shipping a multiplayer game, a metaverse platform, or a blockchain-integrated experience — I'm always open to exciting opportunities and collaborations.

📧 ahsan.ijaz.official@gmail.com · 📞 +92-332-4460318 · 📍 Lahore, Pakistan · 🖥️ Available Remotely

Pinned Loading

  1. CardSystem CardSystem Public

    Generic Card System With Filters

    C# 3

  2. apiquerymaster apiquerymaster Public

    C# 1

  3. ModelProject ModelProject Public

    To start new project with my default settings

    C#