build(cuda): enable GGML_CUDA_GRAPHS on CUDA builds#26
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ggml leaves GGML_CUDA_GRAPHS off by default. Turning it on lets the CUDA backend capture and replay the compute graph, a small but free speedup (about 1% measured on a GB10: 1.4% on tdt-1.1b, 0.4% on tdt-0.6b-v3, and never negative across interleaved runs). Enable it whenever we forward CUDA so every CUDA build (docker, release, local) inherits it. The runtime kill-switch GGML_CUDA_DISABLE_GRAPHS=1 still disables it for A/B testing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ggml leaves GGML_CUDA_GRAPHS off by default. Turning it on lets the CUDA backend capture and replay the compute graph, a small but free speedup (about 1% measured on a GB10: 1.4% on tdt-1.1b, 0.4% on tdt-0.6b-v3, and never negative across interleaved runs). Enable it whenever we forward CUDA so every CUDA build (docker, release, local) inherits it. The runtime kill-switch GGML_CUDA_DISABLE_GRAPHS=1 still disables it for A/B testing. Co-authored-by: Ettore Di Giacinto <mudler@localai.io> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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What
Enable
GGML_CUDA_GRAPHSwhenever parakeet.cpp forwards CUDA (PARAKEET_GGML_CUDA=ON). ggml leaves this off by default.Why
With CUDA graphs on, the CUDA backend captures and replays the compute graph, a small but free speedup. Measured on a GB10 (interleaved, best-of, same 180s clip):
Never negative across runs. The gain is capped because parakeet rebuilds each graph in a fresh
ggml_contextper call, which defeats ggml's cross-call graph replay (keyed on the first node pointer); the encoder also runs once per request. Lifting that is a separate, larger change. This PR just takes the free win.Notes
CMakeLists.txt, so docker/release/local CUDA builds all inherit it.GGML_CUDA_DISABLE_GRAPHS=1still works for A/B testing.-DGGML_CUDA_GRAPHS=ONon the GB10 and benchmarking; this change just automates that flag.🤖 Generated with Claude Code