Blue noise sampling on triangle meshes#1597
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alecjacobson merged 7 commits intomasterfrom Sep 17, 2020
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jdumas
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Aug 23, 2020
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Looks good, thanks! My only concerns are about reproducibility, due to the reliance on rand(). It would be great if the functions would take a C++11 random number generator so we could produce a deterministic/reproducible sampling.
include/igl/blue_noise.cpp
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| // z subscript along z direction | ||
| // Returns index value | ||
| // | ||
| inline BlueNoiseKeyType key( |
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Maybe those functions could be prefixed by blue_noise_? E.g. blue_noise_key, blue_noise_far_enough, etc.
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Implements Robert Bridson's "Fast Poisson Disk Sampling in Arbitrary Dimensions" but samples are restricted to be on input triangle mesh. (Euclidean distance is still used).
Also adds a
barycentric_interpolationfunctions (cf. #1596) and corresponding testCheck all that apply (change to
[x])