chore(SetTheory/Game/PGame): Equiv → AntisymmRel#21086
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chore(SetTheory/Game/PGame): Equiv → AntisymmRel#21086
Equiv → AntisymmRel#21086Conversation
Co-authored-by: Yaël Dillies <yael.dillies@gmail.com>
Co-authored-by: Junyan Xu <junyanxu.math@gmail.com>
Co-authored-by: Junyan Xu <junyanxu.math@gmail.com>
Co-authored-by: Yaël Dillies <yael.dillies@gmail.com>
Co-authored-by: Yaël Dillies <yael.dillies@gmail.com>
Co-authored-by: Yaël Dillies <yael.dillies@gmail.com>
This was referenced Jan 29, 2025
tristan-f-r
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Jan 31, 2025
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I conceptually have no problem with this: redefining Equiv in this way is better towards the goal of better Game generalizations. I don't have any extra comments because I can't spot anything wrong with any of the formalization refactors, but I'm not experienced in that regard.
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This is needed for #21086.
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Moved to the combinatorial games repo. |
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We replace
PGame.Equivby the more generalAntisymmRel. This is part of #19588.We've kept both the setoid notation
≈, as well asequivwithin theorem names. We've deprecated any results that are more generally true on preorders, save for those onLFwhich will be dealt with separately.AntisymmRellemmas #19571simptoSetoid.refl#21107Although we can now define
Game = Antisymmetrization PGame (· ≤ ·), doing so means that⟦x⟧notation breaks. Given that we can still useinstPartialOrderAntisymmetrizationto declare the partial order instance, it might not even be worth to do this redefinition. In any case, that probably should be discussed separately.