Persist: add support for zstd serialization/deserialization in memory#13122
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Frenzie
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Persist is intended for larger objects, which works best for things like cached tiles with some metadata. For many small to medium entries that you nevertheless don't necessarily want to keep around in memory, that seems a bit inefficient. SQLite then, is effectively a way of minimizing the amount of writes in this scenario. Relates to koreader#13061. Depends on koreader#13122.
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Persist is intended for larger objects, which works best for things like cached tiles with some metadata. For many small to medium entries that you nevertheless don't necessarily want to keep around in memory, that seems a bit inefficient. SQLite then, is effectively a way of minimizing the amount of writes in this scenario. Relates to #13061. Depends on #13122.
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Persist is intended for larger objects, which works best for things like cached tiles with some metadata. For many small to medium entries that you nevertheless don't necessarily want to keep around in memory, that seems a bit inefficient. SQLite then, is effectively a way of minimizing the amount of writes in this scenario. Relates to koreader#13061. Depends on koreader#13122.
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I found the API a bit confusing.
Related to #13061.
This change is