add menu-key-event to 'Menu widget'#11966
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Frenzie
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Jun 4, 2024
| if Device:hasKeys() then | ||
| -- set up keyboard events | ||
| self.key_events.Close = { { Input.group.Back } } | ||
| self.key_events.LeftButtonTap = { { "Menu" } } |
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LeftButtonTap becomes a bad name if you add this.
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What do you mean by "becomes a bad name"? That is what the existing function is called
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It's changing the original context in which it was named, making it confusing. Something like WidgetMenuToggle? Pinging @hius07 who wrote it for some thoughts.
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As seen here #11918 (comment)
This change is