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Replace depth-clamp feature with depth-clip feature#2139

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kainino0x merged 4 commits intogpuweb:mainfrom
kainino0x:depth-clip
Nov 1, 2021
Merged

Replace depth-clamp feature with depth-clip feature#2139
kainino0x merged 4 commits intogpuweb:mainfrom
kainino0x:depth-clip

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@kainino0x kainino0x commented Sep 24, 2021

Proposal.

Fixes #2100.


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Add a line that frag_depth is always clamped to the viewport.
@kainino0x kainino0x added this to the V1.0 milestone Sep 24, 2021
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Previews, as seen when this build job started (b6098ce):
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github-actions bot commented Oct 4, 2021

Previews, as seen when this build job started (fa21be7):
WebGPU | IDL
WGSL
Explainer


Issue: fill out this section

### Output Merging ### {#output-merging}
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Tentatively added this new section, is it in the right spot? And what should it be called?

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I'm landing this but this bit will conflict with #2162. We can resolve this question there since it's the editorial one for this section.

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github-actions bot commented Oct 4, 2021

Previews, as seen when this build job started (5dd3142):
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@kainino0x kainino0x changed the title Replace clampDepth with disableDepthClip Replace depth-clamp feature with depth-clip feature Oct 5, 2021
@kainino0x kainino0x requested a review from litherum October 25, 2021 21:24
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@litherum I know you expressed some interest in understanding the issue (#2100). Do you still want to do that? And if so review this (small) PR?

I think #2100 (comment) should be a good starting point in the thread.

@kainino0x kainino0x enabled auto-merge (squash) November 1, 2021 21:44
@kainino0x kainino0x merged commit 00751e0 into gpuweb:main Nov 1, 2021
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github-actions bot commented Nov 1, 2021

Previews, as seen when this build job started (f0848bd):
WebGPU | IDL
WGSL
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github-actions bot added a commit that referenced this pull request Nov 1, 2021
SHA: 00751e0
Reason: push, by @kainino0x

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
@kainino0x kainino0x deleted the depth-clip branch November 1, 2021 21:48
github-actions bot added a commit that referenced this pull request Nov 1, 2021
SHA: 00751e0
Reason: push, by @kainino0x

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
github-actions bot added a commit that referenced this pull request Nov 1, 2021
SHA: 00751e0
Reason: push, by @kainino0x

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
RobinMorisset pushed a commit to RobinMorisset/gpuweb that referenced this pull request Nov 4, 2021
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Implement "depth_clamp" on D3D12

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