As mentioned in #24 , I'm creating a Wiki with, so far, all my knowledge about using this version of godot, trying to hopefully provide a starter guide and reduce the amount of tickets here related to the use of Godot and keep these issues for builds and C++ suggestions/issues
Feel free use, open issues there related to the use of Godot ECMAScript as you'd do here, or provide suggestions.
Godot ECMAScript Manual
Link: https://github.com/why-try313/godot-ECMAScript-cookbook/wiki
Table of contents:
Mentions: @Geequlim , @fire
As mentioned in #24 , I'm creating a Wiki with, so far, all my knowledge about using this version of godot, trying to hopefully provide a starter guide and reduce the amount of tickets here related to the use of Godot and keep these issues for builds and C++ suggestions/issues
Feel free use, open issues there related to the use of Godot ECMAScript as you'd do here, or provide suggestions.
Godot ECMAScript Manual
Link: https://github.com/why-try313/godot-ECMAScript-cookbook/wiki
Table of contents:
Creating scripts, _ready, _process, variables, get_node and other basic methods to get started
How to use the new constructor and how to find Godot's elements
Exporting variables and setting hints to use in the editor
Exporting and using signals through scripts and the editor
require and import differences
Using the @tool magic key
Create and use a singleton
Avoid getting stuck searching for hours how to solve a simple problem
Mentions: @Geequlim , @fire