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Don't init cubemap preview shader in Compatibility mode#94423

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jsjtxietian wants to merge 1 commit into
godotengine:masterfrom
jsjtxietian:init-cube
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Don't init cubemap preview shader in Compatibility mode#94423
jsjtxietian wants to merge 1 commit into
godotengine:masterfrom
jsjtxietian:init-cube

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@jsjtxietian

@jsjtxietian jsjtxietian commented Jul 16, 2024

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Fixes #94408

It might introduce other issues, feel free to correct me.

@Calinou

Calinou commented Feb 20, 2025

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@jsjtxietian Can you look into rebasing to fix merge conflicts? It's not urgent, but I'd like to review this.

@Repiteo Repiteo modified the milestones: 4.4, 4.5 Feb 24, 2025
@Delsin-Yu

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The author has stated that this PR is discontinued. Anyone interested in taking it over is welcome to do so.

@Repiteo Repiteo modified the milestones: 4.5, 4.6 Sep 8, 2025
@Repiteo Repiteo modified the milestones: 4.6, 4.x Jan 26, 2026
@Repiteo Repiteo requested a review from a team as a code owner February 17, 2026 20:10
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OpenGL: Selecting a lightmap EXR texture in the FileSystem dock prints an error about SamplerCubeArray not being supported

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