Tested versions
System information
Godot v4.3.beta (92c8e87) - Fedora Linux 40 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
When using Compatibility, the first time you double-click a lightmap EXR texture in the FileSystem dock, you get an error:
drivers/gles3/storage/material_storage.cpp:950 - Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type.
The editor keeps functioning normally and lightmaps still render correctly.
It's strange that this error appears, as lightmap textures use Texture2DArray, not CubemapArray. Cubemap arrays are generally only used for reflections (and the Compatibility rendering method doesn't use those).
Steps to reproduce
- Select a lightmap EXR texture in the FileSystem dock while using the Compatibility rendering method.
Minimal reproduction project (MRP)
test_lightmap_environment.zip
Tested versions
System information
Godot v4.3.beta (92c8e87) - Fedora Linux 40 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
When using Compatibility, the first time you double-click a lightmap EXR texture in the FileSystem dock, you get an error:
The editor keeps functioning normally and lightmaps still render correctly.
It's strange that this error appears, as lightmap textures use Texture2DArray, not CubemapArray. Cubemap arrays are generally only used for reflections (and the Compatibility rendering method doesn't use those).
Steps to reproduce
Minimal reproduction project (MRP)
test_lightmap_environment.zip