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Solution for resolving the issue of point size not functioning correctly in GLES3#73966

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akien-mga merged 1 commit into
godotengine:masterfrom
the-brickster:GLES3_GL_POINT_FIX
Mar 2, 2023
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Solution for resolving the issue of point size not functioning correctly in GLES3#73966
akien-mga merged 1 commit into
godotengine:masterfrom
the-brickster:GLES3_GL_POINT_FIX

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@the-brickster

@the-brickster the-brickster commented Feb 26, 2023

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The pull request addresses the problem of point size option in custom shaders and base material not functioning correctly in the GLES3 compatibility renderer. For more information on this issue, please refer to the following link: #73826.

Bugsquad edit:

@clayjohn clayjohn left a comment

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Looks great! Tested locally and it works.

This should be an easy merge for 4.1!

@akien-mga

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Thanks! And congrats for your first merged Godot contribution 🎉

@YuriSizov

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Cherry-picked for 4.0.2.

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3d: certain gizmo's not showing when rendering in compatiblity mode OpenGL: Point rendering not working

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