Ensure that rim lighting uses an exponent base greater than zero#69985
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akien-mga
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Dec 12, 2022
akien-mga
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Looks good. May warrant a short comment like // Epsilon min to prevent pow(0, 0) singularity. for future readers.
This avoids the undefined behavior that happens if the base is zero and the exponent is zero
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Done! :) |
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Thanks! |
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Fixes: #69908
This avoids the undefined behavior that happens if the base is zero and the exponent is zero
See https://registry.khronos.org/OpenGL-Refpages/gl4/html/pow.xhtml
Alternatively we could ensure the exponent is always greater than 0, but that would essentially be a change to the roughness of the material and would change the rim to be the same as if the roughness was less than 1. This change ensures the smallest visual difference.
Before:

After:
